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- Toughness & Armor: How to make the Combat Tracker work? (7 replies)
- Parsing die rolls (20 replies)
- Beasts & Barbarians Theme (15 replies)
- Science Fiction Companion Weapons listings (12 replies)
- DLR graphic resources (8 replies)
- DLR Blood Drive 1 - Overland Cattle Drive Map (19 replies)
- DLR modules and noted problems (57 replies)
- New Deadlands project. (4 replies)
- Deadlands Reloaded - Getting Started (4 replies)
- Arcane skills not listed in Fantasy Companion extension (5 replies)
- Savage World combat tracker Userguide (2 replies)
- Science Fiction Companion update requests for v3.2+ (5 replies)
- Reddit Monster a Day Savage Worlds Conversion 100+ Monsters. (17 replies)
- The 1880 Smith & Robards Catalog missing from Steam shop? (2 replies)
- Savage Rifts (9 replies)
- Effects in Savage Worlds (1 replies)
- 3.2 Update Question - Creating Weapons (7 replies)
- Party Sheet is No "Party" to Use (4 replies)
- Setting up an encounter (8 replies)
- The Murder Hobo Show Premiere Live Play of Chickens in the Mist (0 replies)
- Fright Check Question (Rippers Resurrected) (4 replies)
- Adventure Cards (3 replies)
- Savage Rifts Close Combat Weapon Damage Issues (7 replies)
- Targeting Wonkiness (7 replies)
- Skin based off of the Fantasy Companion (3 replies)
- Power Armor & Weapons (2 replies)
- Pirates of the Spanish Main... (18 replies)
- Extension to block CT from closing (2 replies)
- Savage Worlds: Nemezis (6 replies)
- Auto-apply Range modifiers (19 replies)
- Help with magic users (3 replies)
- XML Assistance in Savage Worlds Module Creation (32 replies)
- Module Conversion and pre-generated characters (16 replies)
- Languages in SW (4 replies)
- Encounters (9 replies)
- Effect on damage (29 replies)
- Running Sundered Skies for the first time (1 replies)
- Par5e for Savage Worlds? (5 replies)
- Expanded effects and modifiers module (21 replies)
- Savage Tales of the Magnificent Seven (23 replies)
- SW Global Effects extension (41 replies)
- "Pregens" and "Archetypes" in FG 3.2.0 (1 replies)
- Attention SW GMs! (14 replies)
- Difficult to buy this Savage Worlds stuff (4 replies)
- Savage Stars "The Last Parsec" (32 replies)
- no powers on character sheet (9 replies)
- A Small Nuisance (9 replies)
- FG-Con 9 Savage Worlds Games (15 replies)
- War of the Dead Question (4 replies)
- Project Updates (0 replies)
- SW Ruleset Questions (8 replies)
- Deadlands Reloaded ruleset and other components (2 replies)
- Custom Effect Help (0 replies)
- Savage Tales of the Slayers -- which companion(s)? (5 replies)
- Skill Specializations...am I missing something? (3 replies)
- Savage Stargate, anyone done it? (11 replies)
- Creating a Character Sheet for SW (10 replies)
- 'Chat: Show NPC Icons' Option bugged? (1 replies)
- A few bits missing from the Slipstream module. (4 replies)
- Savage Tales, NPCs, etc. (2 replies)
- Console Error in Deadlands Reloaded Marshal's Handbook (2 replies)
- Console Error in Hellfrost Player's Guide (5 replies)
- Hellfrost - Lair of the Vermin Lord and Shadow of Darkness (14 replies)
- Deadlands - Gun Duals (2 replies)
- Console Error in Sundered Skies "The Ice Tower" (3 replies)
- Powers = manual setup? (5 replies)
- Setting Up Critter Attacks (18 replies)
- Deadlands as an extention (2 replies)
- Equipment Lists (12 replies)
- Bundle of Holding - Deadlands Noir (2 replies)
- Mutant Chronicles (5 replies)
- How do I do Hidden Pages? (6 replies)
- Tables Question (3 replies)
- Whoops! Looking for help/suggestions for Power Sheet (20 replies)
- Do we have any news... (3 replies)
- Adding Arcane Powers (19 replies)
- War of the Dead; Continuing? (17 replies)
- "Error" in 50 Fathoms Player Guide (12 replies)
- Themed Action Decks (4 replies)
- What content in SW FG adventures? (17 replies)
- SW rule set questions (4 replies)
- Mutant Chronicles 3rd Edition for Savage Worlds released today (0 replies)
- Weird War I (5 replies)
- Modern Day Spec Ops Questions (4 replies)
- How do you do the flame/burst template powers (22 replies)
- Creating Library Mod Help (18 replies)
- Additional character sheet tabs (5 replies)
- Sundered Skies setting (2 replies)
- Deadlands reloaded Encounter Issue (8 replies)
- NPC Fighting / Shooting problem (5 replies)
- Zombies don't bite (WotD) (17 replies)
- Distance and TN? (8 replies)
- Creating a Magical Item that casts a Power (6 replies)
- Play Savage Worlds this weekend in FG Daze (6 replies)
- Science Fiction Companion - Flechette Gun Errors (0 replies)
- Nemezis (10 replies)
- looking for templates (2 replies)
- Deadlands Reloaded complete bundle doubled in size overnight. (5 replies)
- Steam group (21 replies)
- small issue with Fantasy Companion ABs (3 replies)
- Extras/WCs taking more than 1 or 3 Wounds before being flagged as Incapacitated in CT (6 replies)
- Broken Earth Campaign (6 replies)
- Called Shot and Armour (6 replies)
- GM Bennies (6 replies)
- Savage Rifts (15 replies)
- Hosting a Savage Worlds Game (10 replies)
- Savage Worlds Chase Tracker broken (6 replies)
- Changing Content in Savage Worlds (3 replies)
- Beasts and Barbarians Module (6 replies)
- Shaintar XP (mini) extension (0 replies)
- Items & NPCs (7 replies)
- Converting Achtung! Cthulhu Question (1 replies)
- New to Savage Worlds (5 replies)
- Next Module Conversion (14 replies)
- Modifiers and Effects (2 replies)
- Extension for calculating combat ratings? (4 replies)
- Update to Hell on Earth product (0 replies)
- Hell on Earth Players Guide problem (Missing Information) (1 replies)
- XML has me pulling my hair out. (2 replies)
- Issues with the SW Fantasy Companion. - Powers missing - gear missing and not dragabl (3 replies)
- Fumble and vehicle toughness (4 replies)
- Any good SW Fantasy Ruleset skin for an Underdark setting? (5 replies)
- Working on a Pirates of the Spanish Main Setting (18 replies)
- SW Wiki Project (4 replies)
- Project Number 2 (16 replies)
- Savage Worlds bug report (3 replies)
- Adventure compatibility (10 replies)
- Looking for a new derived trait sample (9 replies)
- Shaintar:Legends Arise ruleset/modules (19 replies)
- Mini Trackers Host Controls Default Option (2 replies)
- how do i handle Hazard damage? (4 replies)
- New Complete the Set Bundle available for Deadlands Reloaded (10 replies)
- How do allies work? (10 replies)
- Issues with exported One sheet. (11 replies)
- New bug fixes now live (SavageWorlds 4.2.5, Deadlands 2.2.3) (7 replies)
- Errors when combatants are hidden on combat tracker (2 replies)
- Sci-fi Companion crashes the table. (3 replies)
- Character links in the hotkey bar do not function, and characters cannot be linked. (4 replies)
- Duplicate cards in the adventure deck [Bug] (11 replies)
- How to end a combat? (4 replies)
- Cant seem to make armor work on NPC's. (2 replies)
- SW v4.2.4 update and Deadlands Reloaded v2.2.2 (12 replies)
- Auto roll incapacitation option not applying correct modifiers? (3 replies)
- Savage Worlds Community Activity... (7 replies)
- Question on creating library modules (19 replies)
- How to create a super powered vehicle with Superpower Companion (1 replies)
- Chase window error (6 replies)
- Weapon Damage not rolling correct (4 replies)
- A Theme for a Savage Worlds Firefly game (23 replies)
- Drivethru rpg Gm Day Sale (1 replies)
- Gothic font extension (7 replies)
- How do you handle vehicles, dogfights, extras? (8 replies)
- Something tweaked in my library module (10 replies)
- Anyone doing Weird Wars Rome? (72 replies)
- Character Creation with SW FG products - Client-Side (5 replies)
- Anyone doing Rippers 2E ruleset work - group looking to help with Beta testing (6 replies)
- Question: 4.2 and Deadlands Reloaded Fate Chips (38 replies)
- Auto Applied Damage Glitch (3 replies)
- Savage Worlds Ruleset Targeting Issue (5 replies)
- [Savage Worlds] Iron Dynasty - Way Of The Ronin (1 replies)
- Wild die went away (2 replies)
- Adding new skill rules (4 replies)
- Anyone need players? (3 replies)
- Weird War 2 game resources (2 replies)
- A Deadlands Hell on Earth adventure! (1 replies)
- Frenzy Question (5 replies)
- SW Licensing Issue (3 replies)
- Toggling Power Availability (3 replies)
- Can I translate things ? (8 replies)
- Shaintar: Legends Arise (2 replies)
- Hellfrost Campaign - Looking for 2 more. (3 replies)
- Oneshot Iron Dynasty (2 replies)
- NPC on the Fly (5 replies)
- Olympus Inc. (1 replies)
- Is it me or is the ruleset calculating damage a bit wrong? (4 replies)
- Savage Worlds on sale at DriveThruRPG (5 replies)
- Ship To Ship Combat (8 replies)
- [FG-Daze] Deadlands Reloaded (0 replies)
- Unidentified items are great IMO, why not on weapons and armor? (2 replies)
- Problem with Pregen tokens (0 replies)
- Mundane items, how to make my own list. (2 replies)
- Sundered Skies Guns Rating (2 replies)
- So these powers, how do they work? (4 replies)
- Zombie Run Module issue (4 replies)
- science fiction and fantasy companion extension... no idea what they actually do. (2 replies)
- How to handle magic weapons. (3 replies)
- What are these green arrows? (9 replies)
- A quibble (5 replies)
- Deadlands Reloaded - Mini Sheet missing? (6 replies)
- Savage World Monsters Mod (13 replies)
- Player characters as allies (6 replies)
- Defeated markers collections (10 replies)
- SW Roll Statistics extension (38 replies)
- Locations Database Extension giving error (5 replies)
- New Savage Worlds/Fantasy Grounds Podcast! (0 replies)
- Is there a simple way of changing a derived stat value of all players at once? (6 replies)
- Savage Worlds - Community Extensions (40 replies)
- players wanted for game flame of the avatar (0 replies)
- The last parsec.... (47 replies)
- New Savage Worlds/Fantasy Ground Podcast Looking for Players (2 replies)
- Master Edge Bug (2 replies)
- Super Power Companion Damage Incorrect (3 replies)
- Some bugs in Deadlands (3 replies)
- How to create a "tables" mdoule (3 replies)
- NPC Creation Issues (4 replies)
- Smith and Robards Black Friday Sale (3 replies)
- Deadlands chip issue (5 replies)
- SW 4.2 problems with Defeated Markers (0 replies)
- Savage Worlds Deluxe Player's Guide rebuild (1 replies)
- Issues with ETU on SW 4.2.2 (12 replies)
- Issues with 50 Fathoms after update to 4.2.2 (2 replies)
- Adventure deck problem (12 replies)
- Dearlands Campaign clean up (5 replies)
- Update Strangeness (14 replies)
- Deadlands: Reloaded bugs on Savage Worlds 4.2 (17 replies)
- War of the Dead Adventure Deck (0 replies)
- Savage worlds pdf Conversion (3 replies)
- Savage worlds Bestiary module (5 replies)
- Deadlands Blood drive 1 story in wrong order (2 replies)
- How to make SW fights more exciting in FG? (1 replies)
- Error Message with Interface Zero Weapons (6 replies)
- Vehicle Combat Stats (1 replies)
- Super Powers Companion 2nd edition (2 replies)
- Using Zones in Savage Worlds with FG for IZ2 Campaign (5 replies)
- [DLR] Dueling damage dice question ... (2 replies)
- Full Auto Fire (2 replies)
- Plans for future DL:R modules for FG? (3 replies)
- Adventure Deck (5 replies)
- Auto-assign letter token extension (6 replies)
- Cant drag critters or humans to battle maps! No tokens! (13 replies)
- Savage Worlds API (13 replies)
- Rippers Resurrected (12 replies)
- Savage One Shots (0 replies)
- SW DL:R Card Table bug? (3 replies)
- Bolt Question (7 replies)
- NPC & name maker nationality variant. (9 replies)
- war of the dead errors (11 replies)
- SW char sheet portrait/token change question.. (9 replies)
- Super Hero - Power Levels (0 replies)
- Savage Worlds v4.2 available as beta (60 replies)
- Sanity block in WW@? (5 replies)
- Achtung Cthulhu (25 replies)
- Effects Table Question (4 replies)
- Question regarding versions (10 replies)
- Hellfrost PDFs on Bundle of Holding (0 replies)
- Enhanced Library Issue (1 replies)
- DLR Players Guide isnt showing up in my library? (8 replies)
- update information? (2 replies)
- Help with Adding Adventure Cards (7 replies)
- Effects Interface (2 replies)
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