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  1. Toughness & Armor: How to make the Combat Tracker work? (7 replies)
  2. Parsing die rolls (20 replies)
  3. Beasts & Barbarians Theme (15 replies)
  4. Science Fiction Companion Weapons listings (12 replies)
  5. DLR graphic resources (8 replies)
  6. DLR Blood Drive 1 - Overland Cattle Drive Map (19 replies)
  7. DLR modules and noted problems (57 replies)
  8. New Deadlands project. (4 replies)
  9. Deadlands Reloaded - Getting Started (4 replies)
  10. Arcane skills not listed in Fantasy Companion extension (5 replies)
  11. Savage World combat tracker Userguide (2 replies)
  12. Science Fiction Companion update requests for v3.2+ (5 replies)
  13. Reddit Monster a Day Savage Worlds Conversion 100+ Monsters. (17 replies)
  14. The 1880 Smith & Robards Catalog missing from Steam shop? (2 replies)
  15. Savage Rifts (9 replies)
  16. Effects in Savage Worlds (1 replies)
  17. 3.2 Update Question - Creating Weapons (7 replies)
  18. Party Sheet is No "Party" to Use (4 replies)
  19. Setting up an encounter (8 replies)
  20. The Murder Hobo Show Premiere Live Play of Chickens in the Mist (0 replies)
  21. Fright Check Question (Rippers Resurrected) (4 replies)
  22. Adventure Cards (3 replies)
  23. Savage Rifts Close Combat Weapon Damage Issues (7 replies)
  24. Targeting Wonkiness (7 replies)
  25. Skin based off of the Fantasy Companion (3 replies)
  26. Power Armor & Weapons (2 replies)
  27. Pirates of the Spanish Main... (18 replies)
  28. Extension to block CT from closing (2 replies)
  29. Savage Worlds: Nemezis (6 replies)
  30. Auto-apply Range modifiers (19 replies)
  31. Help with magic users (3 replies)
  32. XML Assistance in Savage Worlds Module Creation (32 replies)
  33. Module Conversion and pre-generated characters (16 replies)
  34. Languages in SW (4 replies)
  35. Encounters (9 replies)
  36. Effect on damage (29 replies)
  37. Running Sundered Skies for the first time (1 replies)
  38. Par5e for Savage Worlds? (5 replies)
  39. Expanded effects and modifiers module (21 replies)
  40. Savage Tales of the Magnificent Seven (23 replies)
  41. SW Global Effects extension (41 replies)
  42. "Pregens" and "Archetypes" in FG 3.2.0 (1 replies)
  43. Attention SW GMs! (14 replies)
  44. Difficult to buy this Savage Worlds stuff (4 replies)
  45. Savage Stars "The Last Parsec" (32 replies)
  46. no powers on character sheet (9 replies)
  47. A Small Nuisance (9 replies)
  48. FG-Con 9 Savage Worlds Games (15 replies)
  49. War of the Dead Question (4 replies)
  50. Project Updates (0 replies)
  51. SW Ruleset Questions (8 replies)
  52. Deadlands Reloaded ruleset and other components (2 replies)
  53. Custom Effect Help (0 replies)
  54. Savage Tales of the Slayers -- which companion(s)? (5 replies)
  55. Skill Specializations...am I missing something? (3 replies)
  56. Savage Stargate, anyone done it? (11 replies)
  57. Creating a Character Sheet for SW (10 replies)
  58. 'Chat: Show NPC Icons' Option bugged? (1 replies)
  59. A few bits missing from the Slipstream module. (4 replies)
  60. Savage Tales, NPCs, etc. (2 replies)
  61. Console Error in Deadlands Reloaded Marshal's Handbook (2 replies)
  62. Console Error in Hellfrost Player's Guide (5 replies)
  63. Hellfrost - Lair of the Vermin Lord and Shadow of Darkness (14 replies)
  64. Deadlands - Gun Duals (2 replies)
  65. Console Error in Sundered Skies "The Ice Tower" (3 replies)
  66. Powers = manual setup? (5 replies)
  67. Setting Up Critter Attacks (18 replies)
  68. Deadlands as an extention (2 replies)
  69. Equipment Lists (12 replies)
  70. Bundle of Holding - Deadlands Noir (2 replies)
  71. Mutant Chronicles (5 replies)
  72. How do I do Hidden Pages? (6 replies)
  73. Tables Question (3 replies)
  74. Whoops! Looking for help/suggestions for Power Sheet (20 replies)
  75. Do we have any news... (3 replies)
  76. Adding Arcane Powers (19 replies)
  77. War of the Dead; Continuing? (17 replies)
  78. "Error" in 50 Fathoms Player Guide (12 replies)
  79. Themed Action Decks (4 replies)
  80. What content in SW FG adventures? (17 replies)
  81. SW rule set questions (4 replies)
  82. Mutant Chronicles 3rd Edition for Savage Worlds released today (0 replies)
  83. Weird War I (5 replies)
  84. Modern Day Spec Ops Questions (4 replies)
  85. How do you do the flame/burst template powers (22 replies)
  86. Creating Library Mod Help (18 replies)
  87. Additional character sheet tabs (5 replies)
  88. Sundered Skies setting (2 replies)
  89. Deadlands reloaded Encounter Issue (8 replies)
  90. NPC Fighting / Shooting problem (5 replies)
  91. Zombies don't bite (WotD) (17 replies)
  92. Distance and TN? (8 replies)
  93. Creating a Magical Item that casts a Power (6 replies)
  94. Play Savage Worlds this weekend in FG Daze (6 replies)
  95. Science Fiction Companion - Flechette Gun Errors (0 replies)
  96. Nemezis (10 replies)
  97. looking for templates (2 replies)
  98. Deadlands Reloaded complete bundle doubled in size overnight. (5 replies)
  99. Steam group (21 replies)
  100. small issue with Fantasy Companion ABs (3 replies)
  101. Extras/WCs taking more than 1 or 3 Wounds before being flagged as Incapacitated in CT (6 replies)
  102. Broken Earth Campaign (6 replies)
  103. Called Shot and Armour (6 replies)
  104. GM Bennies (6 replies)
  105. Savage Rifts (15 replies)
  106. Hosting a Savage Worlds Game (10 replies)
  107. Savage Worlds Chase Tracker broken (6 replies)
  108. Changing Content in Savage Worlds (3 replies)
  109. Beasts and Barbarians Module (6 replies)
  110. Shaintar XP (mini) extension (0 replies)
  111. Items & NPCs (7 replies)
  112. Converting Achtung! Cthulhu Question (1 replies)
  113. New to Savage Worlds (5 replies)
  114. Next Module Conversion (14 replies)
  115. Modifiers and Effects (2 replies)
  116. Extension for calculating combat ratings? (4 replies)
  117. Update to Hell on Earth product (0 replies)
  118. Hell on Earth Players Guide problem (Missing Information) (1 replies)
  119. XML has me pulling my hair out. (2 replies)
  120. Issues with the SW Fantasy Companion. - Powers missing - gear missing and not dragabl (3 replies)
  121. Fumble and vehicle toughness (4 replies)
  122. Any good SW Fantasy Ruleset skin for an Underdark setting? (5 replies)
  123. Working on a Pirates of the Spanish Main Setting (18 replies)
  124. SW Wiki Project (4 replies)
  125. Project Number 2 (16 replies)
  126. Savage Worlds bug report (3 replies)
  127. Adventure compatibility (10 replies)
  128. Looking for a new derived trait sample (9 replies)
  129. Shaintar:Legends Arise ruleset/modules (19 replies)
  130. Mini Trackers Host Controls Default Option (2 replies)
  131. how do i handle Hazard damage? (4 replies)
  132. New Complete the Set Bundle available for Deadlands Reloaded (10 replies)
  133. How do allies work? (10 replies)
  134. Issues with exported One sheet. (11 replies)
  135. New bug fixes now live (SavageWorlds 4.2.5, Deadlands 2.2.3) (7 replies)
  136. Errors when combatants are hidden on combat tracker (2 replies)
  137. Sci-fi Companion crashes the table. (3 replies)
  138. Character links in the hotkey bar do not function, and characters cannot be linked. (4 replies)
  139. Duplicate cards in the adventure deck [Bug] (11 replies)
  140. How to end a combat? (4 replies)
  141. Cant seem to make armor work on NPC's. (2 replies)
  142. SW v4.2.4 update and Deadlands Reloaded v2.2.2 (12 replies)
  143. Auto roll incapacitation option not applying correct modifiers? (3 replies)
  144. Savage Worlds Community Activity... (7 replies)
  145. Question on creating library modules (19 replies)
  146. How to create a super powered vehicle with Superpower Companion (1 replies)
  147. Chase window error (6 replies)
  148. Weapon Damage not rolling correct (4 replies)
  149. A Theme for a Savage Worlds Firefly game (23 replies)
  150. Drivethru rpg Gm Day Sale (1 replies)
  151. Gothic font extension (7 replies)
  152. How do you handle vehicles, dogfights, extras? (8 replies)
  153. Something tweaked in my library module (10 replies)
  154. Anyone doing Weird Wars Rome? (72 replies)
  155. Character Creation with SW FG products - Client-Side (5 replies)
  156. Anyone doing Rippers 2E ruleset work - group looking to help with Beta testing (6 replies)
  157. Question: 4.2 and Deadlands Reloaded Fate Chips (38 replies)
  158. Auto Applied Damage Glitch (3 replies)
  159. Savage Worlds Ruleset Targeting Issue (5 replies)
  160. [Savage Worlds] Iron Dynasty - Way Of The Ronin (1 replies)
  161. Wild die went away (2 replies)
  162. Adding new skill rules (4 replies)
  163. Anyone need players? (3 replies)
  164. Weird War 2 game resources (2 replies)
  165. A Deadlands Hell on Earth adventure! (1 replies)
  166. Frenzy Question (5 replies)
  167. SW Licensing Issue (3 replies)
  168. Toggling Power Availability (3 replies)
  169. Can I translate things ? (8 replies)
  170. Shaintar: Legends Arise (2 replies)
  171. Hellfrost Campaign - Looking for 2 more. (3 replies)
  172. Oneshot Iron Dynasty (2 replies)
  173. NPC on the Fly (5 replies)
  174. Olympus Inc. (1 replies)
  175. Is it me or is the ruleset calculating damage a bit wrong? (4 replies)
  176. Savage Worlds on sale at DriveThruRPG (5 replies)
  177. Ship To Ship Combat (8 replies)
  178. [FG-Daze] Deadlands Reloaded (0 replies)
  179. Unidentified items are great IMO, why not on weapons and armor? (2 replies)
  180. Problem with Pregen tokens (0 replies)
  181. Mundane items, how to make my own list. (2 replies)
  182. Sundered Skies Guns Rating (2 replies)
  183. So these powers, how do they work? (4 replies)
  184. Zombie Run Module issue (4 replies)
  185. science fiction and fantasy companion extension... no idea what they actually do. (2 replies)
  186. How to handle magic weapons. (3 replies)
  187. What are these green arrows? (9 replies)
  188. A quibble (5 replies)
  189. Deadlands Reloaded - Mini Sheet missing? (6 replies)
  190. Savage World Monsters Mod (13 replies)
  191. Player characters as allies (6 replies)
  192. Defeated markers collections (10 replies)
  193. SW Roll Statistics extension (38 replies)
  194. Locations Database Extension giving error (5 replies)
  195. New Savage Worlds/Fantasy Grounds Podcast! (0 replies)
  196. Is there a simple way of changing a derived stat value of all players at once? (6 replies)
  197. Savage Worlds - Community Extensions (40 replies)
  198. players wanted for game flame of the avatar (0 replies)
  199. The last parsec.... (47 replies)
  200. New Savage Worlds/Fantasy Ground Podcast Looking for Players (2 replies)
  201. Master Edge Bug (2 replies)
  202. Super Power Companion Damage Incorrect (3 replies)
  203. Some bugs in Deadlands (3 replies)
  204. How to create a "tables" mdoule (3 replies)
  205. NPC Creation Issues (4 replies)
  206. Smith and Robards Black Friday Sale (3 replies)
  207. Deadlands chip issue (5 replies)
  208. SW 4.2 problems with Defeated Markers (0 replies)
  209. Savage Worlds Deluxe Player's Guide rebuild (1 replies)
  210. Issues with ETU on SW 4.2.2 (12 replies)
  211. Issues with 50 Fathoms after update to 4.2.2 (2 replies)
  212. Adventure deck problem (12 replies)
  213. Dearlands Campaign clean up (5 replies)
  214. Update Strangeness (14 replies)
  215. Deadlands: Reloaded bugs on Savage Worlds 4.2 (17 replies)
  216. War of the Dead Adventure Deck (0 replies)
  217. Savage worlds pdf Conversion (3 replies)
  218. Savage worlds Bestiary module (5 replies)
  219. Deadlands Blood drive 1 story in wrong order (2 replies)
  220. How to make SW fights more exciting in FG? (1 replies)
  221. Error Message with Interface Zero Weapons (6 replies)
  222. Vehicle Combat Stats (1 replies)
  223. Super Powers Companion 2nd edition (2 replies)
  224. Using Zones in Savage Worlds with FG for IZ2 Campaign (5 replies)
  225. [DLR] Dueling damage dice question ... (2 replies)
  226. Full Auto Fire (2 replies)
  227. Plans for future DL:R modules for FG? (3 replies)
  228. Adventure Deck (5 replies)
  229. Auto-assign letter token extension (6 replies)
  230. Cant drag critters or humans to battle maps! No tokens! (13 replies)
  231. Savage Worlds API (13 replies)
  232. Rippers Resurrected (12 replies)
  233. Savage One Shots (0 replies)
  234. SW DL:R Card Table bug? (3 replies)
  235. Bolt Question (7 replies)
  236. NPC & name maker nationality variant. (9 replies)
  237. war of the dead errors (11 replies)
  238. SW char sheet portrait/token change question.. (9 replies)
  239. Super Hero - Power Levels (0 replies)
  240. Savage Worlds v4.2 available as beta (60 replies)
  241. Sanity block in WW@? (5 replies)
  242. Achtung Cthulhu (25 replies)
  243. Effects Table Question (4 replies)
  244. Question regarding versions (10 replies)
  245. Hellfrost PDFs on Bundle of Holding (0 replies)
  246. Enhanced Library Issue (1 replies)
  247. DLR Players Guide isnt showing up in my library? (8 replies)
  248. update information? (2 replies)
  249. Help with Adding Adventure Cards (7 replies)
  250. Effects Interface (2 replies)