Thread: Select Language
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March 10th, 2017, 04:30 #1
Select Language
Is there a way to select the language you want to use when using one of those story-mode chat bubbles? It always seems to post them in "common."
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March 10th, 2017, 04:46 #2
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Give the bubble a "speaker", then select the language you want in the selection box at the bottom of the chat window. As long as the bubble has a speaker, it will use the selected language.
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March 10th, 2017, 15:47 #3
You can also set the language for a chat bubble by right clicking on it. I don't remember the names of the icons/commands, but it's in a sub-level of the right mouse button menus.
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March 10th, 2017, 16:28 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 10th, 2017, 17:37 #5
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 10th, 2017, 18:57 #6
LordEntrails I decided to test what I said about displaying the text in the chat with another language.I wrote a text and activated the speech bubble, in the chat I selected the language and then clicked on the balloon.
The message appeared normally.
But when I appointed a personality there, the text appeared altered and only those who understood could read.
The case is if you have how to do this in Story mode could show how?
For example:
Let's say the characters are in an old dwarven ruin and have some message engraved on the walls in the dwarven language. Those who can read dwarf see the text usually already those who will not only see those runes.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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March 10th, 2017, 20:25 #7Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 10th, 2017, 23:11 #8
I'm not really following along with any of these suggestions. The ONLY way I am able to produce different language fonts is to manually select the language in the chat window drop-down and then copy and paste the text into chat.
Selecting the language and then clicking the chat bubble from story mode does NOT use the language I've selected.
Furthermore, I cannot figure out how to assign a speaker to the chat story entry. It's not available in my right click options, which include: Share Sheet, Close Window, Minimize, Paragraph Types.
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March 10th, 2017, 23:13 #9
In any case, if we can't do this automatically in story mode, I guess I'd ask for it to be a feature in the Unity release.
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March 10th, 2017, 23:26 #10
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What ruleset? It would be under "Paragraph Types", "Assign Speaker". Also, try Ctrl-Tab while in the chat bubble (that's the shortcut).
Here is an illustration (I had Dwarven selected while I clicked he chat bubbles, notice only the one with a speaker assigned was sent as Dwarven):
Attachment 18205
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