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D&D Guildmasters' Guide to Ravnica
Wizards of the Coast
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D&D Guildmasters' Guide to Ravnica

Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world's greatest roleplaying game.

A perpetual haze of dreary rain hangs over the spires of Ravnica.

Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys.

Through it all, ten guilds--crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs--vie for power, wealth, and influence.

These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture.

Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

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Converted by:  Doug Davison and James Holloway

Requires:An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E ruleset.

Dungeons & Dragons, its logo, and D&D, are trademarks of Wizards of the Coast LLC. Used with permission. All rights reserved.

Released on November 09, 2018

Designed for Fantasy Grounds version 3.3.6 and higher.

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