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Explorer's Guide to Wildemount
Wizards of the Coast

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Explorer's Guide to Wildemount

Create your own Critical Role campaigns with this sourcebook for the world's greatest roleplaying game!

Explorer's Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)--a land of war, betrayal, and swashbuckling adventure.

Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.

This book's contents include the following:

Largely written and helmed by Matthew Mercer , the Dungeon Master of Critical Role and creator of the world of Exandria, this book features work by talented designers, writers, and artists from the D&D and Critical Role communities.

Explorer's Guide to Wildemount is an expansive, vivid campaign setting anyone can enjoy regardless of their familiarity with Critical Role, and an open invitation to make the mysteries and dangers of Wildemount your own.

Converted by:   Danny Stratton

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included D&D fifth edition ruleset.

Dungeons & Dragons, its logo, and D&D, are trademarks of Wizards of the Coast LLC. Used with permission. All rights reserved.

Released on March 17, 2020

Designed for Fantasy Grounds version 3.3.7 and higher.

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