In the ruins of Making, the Lord of Blades hammers out an army of steel to conquer the Five Nations of Khorvaire. With the Oracle of Bones at his side, he knows all plots against him before they can be enacted. He cannot be defeated---unless, of course, his enemies have their own Oracle.
Optimized for APL 19, this is the third in a quartet of adventures, the Flames of War storyline.
Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.
Adapted for Fantasy Grounds by: Danny StrattonRequires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the D&D fifth edition ruleset. Compatible with Fantasy Grounds Unity
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Released on September 13, 2022
Designed for Fantasy Grounds version 3.2.1 and higher.