Battlezoo Ancestries: Classic Creatures

39.99
Battlezoo Ancestries: Classic Creatures

Battlezoo Ancestries: Classic Creatures

Never before have players been able to play such legendary monsters in their Pathfinder 2e games, such as mimics, slimes, and intelligent weapons... until now! With Roll for Combat's Battlezoo Ancestries: Classic Creatures , you can create one of 12 legendary monsters as a PCs or for GMs to insert into their Pathfinder 2e games, with a huge variety of options and unique new abilities.

Purchase the Battlezoo Ancestries: Classic Creatures Today!

From the mind of Pathfinder 2nd edition co-creator Mark Seifter, who brought you playable dragons and playable dungeons in the previous Battlezoo Ancestries volumes, Classic Creatures delivers 12 new and unusual monster ancestries with thousands of new ways to create and play unique PCs!

With Battlezoo Ancestries: Classic Creatures , you finally get a chance to play as a monster in your Pathfinder 2e games. Discover the might and mysteries of 12 unique monstrous ancestries, including powerful demons, cunning doppelgangers, sentient dungeons, tricky gremlins, intelligent weapons, sneaky mimics, brawny minotaurs, serene nymphs, determined oni, fairytale sidhe, amorphous slimes, and medusakin sthenos.

With Classic Creatures , you can play the following new ancestries/races:

  • Demons: Formed of sin, demons are usually doomed to an eternity of evil. But demons who turn their backs on their abyssal power source can forge their own destinies. You might call yourself redeemed, or you might find that term demeaning and choose your own path, even if it leads you back to evil.
  • Doppelgangers: Little sows distrust in a group more than the hint of a doppelganger's presence, but some doppelgangers defy the expectations of sociopathic shapeshifters. You might seek to understand and forge your own identity, and perhaps even to get the world to recognize it... or you could be just another sociopathic shapeshifter. The choice is yours.
  • Dungeons Expanded: Play as a dungeon! No, really. Your extradimensional dungeon's core manifests an avatar who can go on adventures or enter your inner dungeon to learn secrets and unlock new powers.
  • Gremlins: Mischievous tinkerers specializing in traps, tricks, and bad luck, gremlins are usually malicious fey. Those who seek to buck the trend and become adventurers can put their talents to use, wreaking havoc on their foes.
  • Intelligent Weapons: You're an intelligent weapon, and life is good. Using one of several methods, you've managed to get yourself a body, and now you can go on adventures just like you always planned!
  • Oni: Ancient kami who fail to protect their ward, whether through negligence or simple bad luck, are punished horrifically with a tantalizing eternity of watching with the world out of reach. Those who reject their torment can form new bodies and become oni, typically under the patronage of evil forces who seek to bind the new oni to a life of selfish pleasure. But what if you reject that too and choose your own destiny?
  • Mimic: Some mimics dream of something more than sitting around in a dungeon pretending to be a chest until someone gets greedy. Pursue your dreams as a mimic adventurer! You can always go back to chest mimicry as a fallback career.
  • Minotaurs: Bull-headed humanoids with natural cunning and a way of navigating labyrinthine problems, minotaurs defy society's expectations. Different minotaur heritages allow you to potentially start as a Medium or Large character.
  • Nymphs: Fey embodiments of the beauty of natural places, nymphs are often tied to a particular natural feature, like a dryad to their tree. For one of a number of reasons, you've severed that link and survived, now free to wander the world instead of being bound to one place.
  • Sidhe: Sidhe are the hidden nobility of the fey, typically living in secret settlements deep in the faerie realm and rarely deigning to visit the realm of mortals. You have defied your society's expectations and ventured out to the mortal world, a strange place where logic works differently than you expect.
  • Slimes: Slimes are oozes who develop a nucleus capable of adapting new special abilities. For your slime, those abilities included sapience, allowing you to grow and learn, as well as form a vaguely humanoid body when necessary.
  • Stheno: A benevolent goddess' grace gave rise to a brand-new race of snake-haired medusakin known as the Stheno. With some members of the first generation of sthenos still alive today, sthenos represent a different roleplaying experience than most races, as they're still trying to carve out their cultural identity.

Adapted for Fantasy Grounds by:  Hahn Ackles

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Pathfinder 2.0 ruleset. Compatible with Fantasy Grounds Unity

Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.

Owned by Skyscraper Studios, Inc. Copyright (C) 2024. Used with permission. All rights reserved.

Released on July 16, 2024

Designed for Fantasy Grounds version 3.2.1 and higher.

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