Head �em up and move �em out! Your cowpokes are joining one of the longest, most dangerfraught cattle drives in the Weird West�spanning two countries, a war-torn no man�s land, and the Sioux Nations! Along the way, they�ll cross paths with virtually every major railroad, bloodthirsty border raiders, Indian war parties, and of course, nightmares of the sort found only in a land ravaged by the horrors of the Reckoning. They may make an ally or two, as well as at least one dogged enemy. Bad Times on the Goodnight is the first of three in the Blood Drive series.
The Blood Drive series is a complete campaign. Each adventure starts and ends in such a fashion that if you want to use it by itself without the others in the series, you can easily do so. In fact, they�re perfect for getting a posse from one part of the Weird West to another if that�s what you�re looking for, Marshal. Used together, the three combine to take the heroes from greenhorn cowpunchers to hardened trail hands fighting for their cattle, their land, and even their lives!
Bad Times on the Goodnight is not a complete game. It�s a supplement for the Deadlands Reloaded setting for the Savage Worlds game system.
Requires: A Fantasy Grounds full or ultimate license and the Savage Worlds v3 Ruleset and the Deadlands Setting for Fantasy Grounds
Fantasy Grounds Conversion: Michael Grancey
(c) 2017 Pinnacle Entertainment Group. Deadlands, Smiling Jack, Savage Worlds, and all related marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved.
The Savage Worlds Ruleset (Fantasy Grounds Conversion) by SmiteWorks USA, LLC, (C) 2017, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited.
Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2017. ALL RIGHTS RESERVED.
Released on August 26, 2014
Designed for Fantasy Grounds version 3.0.10 and higher.