200 NEW FOES FOR THE 13TH AGE!
"Don't worry, guys. It's just a bunch of orcs."
- Last words of Eldred Sunblade, paladin of Axis
The Bestiary has already been described as “an A+++ product” and “my new all-time favourite monster book” and “everything I want in a monster manual“.
The 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favorite monsters. It includes the fun and flexible mechanics you expect from 13th Age – and it makes every monster an adventure in its own right, with story hooks, icon relationships, customisable campaign elements and more advice on building exciting battles.
Because we made it so easy to create your own monsters in 13th Age, we had to make the creatures in this book truly amazing; so we designed cool and unexpected mechanics for each creature that bring something truly new to the game, and story options that can serve as the starting point for a single adventure or an entire campaign.
In this product you'll discover:
And because only you know for sure how to mold our monsters fit into your 13th Age game, you'll find a variety of approaches to choose from.
Unleash the monsters in the 13th Age Bestiary on your players for an encounter they'll never forget.
Adapted for Fantasy Grounds by: Darren Anderson
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the 13th Age ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.(c) 2021 [Fire Opal Media, Inc / Pelgrane Press Ltd] The 13th Age roleplaying game is published by Pelgrane Press Ltd under license from Fire Opal Media, Inc. Used with permission, all rights reserved.
Released on May 29, 2018
Designed for Fantasy Grounds version 3.3.5 and higher.