Thread: Copy then Edit NPC?
-
November 3rd, 2015, 21:19 #11
I've only known it to be a click on the little Green/Red/Yellow skull icon. You can drag and drop as well.
You can absolutely ignore drag and drop and do everything manually - no ctrl-scrolling required for any kind of levelling up. Ctrl scroll is for giving a player a temporary bonus/penalty to something. And it's best dealt with by using effects usually rather that ctrl scrolling.
You can open/close data modules by double clicking
I'll give you this one
You mean when you have placed a creature from an encounter and the little tick shows it has been placed and you then click untick? Otherwise nor sure what you mean here, but if you do mean clicking untick removes the NPC from the placement on the map then that is working as expected. It is assumed that you wanted to 'take back' the placement.
How are your players targeting; you can CTRL click on the target CT, the map or use the targeting icon on the CT, or drag drop attack dice, effects, damage, spells. What part is giving them a problem and how would you make it better?
Indeed, this is the pattern and in many recent games I have bought I have had to spend several hours before I played them trawling the Wiki's and forums to find out how they worked; or watching Let's play videos on youTube. But I am an RTFM man and I sorely miss the heavy instruction manuals that you used to get with games such as Baldur's Gate for example.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
November 4th, 2015, 12:11 #12
You make some good points.
My most basic response on this is probably totally unhelpful to you in that it doesnt match your experience...
After using the application (admittedly Ive been using it for a while now) I actually do find it somewhat intuitive. Go figure. Im not sure how that happened as you rightly point out there are several completely different interface approaches but that is how it feels *now*...
fantasy grounds absolutely has a legacy interface. a couple of years ago I spent a lot of time trying to think of ways to actually implement some of the interface improvements/challenges that you and others have suggested - particularly in light of supporting other devices eg tablets with smaller screens - and it was very challenging. rpgs are so bloody detailed and finicky etc.
now is a really good time to be throwing these points - and also specific suggestions on ways to resolve them - as the Unity build will lead to opportunities to rewrite some of these interface quirks - whether that happens or not is another story - but the platform rebuild will give them some more scope, especially in terms of bringing a new UI to new devices....
-
November 5th, 2015, 02:33 #13
- Join Date
- Oct 2015
- Posts
- 284
> You can open/close data modules by double clicking
*UNLESS* you double click on the closed book, which is what intuitively (and incorrectly) tried to do.
-
January 15th, 2021, 15:22 #14
- Join Date
- Aug 2020
- Posts
- 1
Why? How hard is it to include a duplicate option in the rotor navigation. It is intuative (within the mental model that FG promotes).
I note that this thread is 10 years old and yet the solution is still to bury the functionality within a document.... and honestly, I have no idea where this functionality is actually in that documentation.
-
January 15th, 2021, 21:07 #15
As you pointed out, the age of this thread is... old. In terms of how things are now done, and the link that you are complaining about, it is obsolete.
I don't know what rotor navigation is, but to copy pretty much any record in FG drag and drop it in the object list window. To edit it, open it, unlock it if the record is locked, and edit it.
If that doesn't answer your question or concern, it would probably be best to start a new thread as continuing discussion in this one will only be confusing.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks