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Thread: AoE Effects

  1. #51
    A couple of observations:

    The aura coding above is working and placing the AURA correctly. If you are trying to use a custom visualization option or to show a border, the visualizer only works with 2D shapes, sphere and cube, it does not work with 3drect, or cone.

    What you can do is add an additional AURA effect to trigger the border for the wall or a custom wall of fire graphic.

    AURA: 60, point, red

    (You can replace "red" with whatever color you want to with a custom image name that you have created in the Aura's window.)
    Last edited by bwatford; June 17th, 2026 at 23:54.

  2. #52
    Okay thanks. I've used aura effects and aura visualizer for over a year and this is a great mod you've made here. I'm curious how I would orientate that second aura or is stuck in a single position

  3. #53
    Quote Originally Posted by cds29 View Post
    Okay thanks. I've used aura effects and aura visualizer for over a year and this is a great mod you've made here. I'm curious how I would orientate that second aura or is stuck in a single position
    Orientation is not yet supported by the visualizer, you can either use a circle (sphere), or a square (cube) that runs along the Aura radius or face.

    We are looking to support 3drect in a future update, just trying to work out all the math in how to do so at this time without having to have hundreds of different shaped images as 3drect has limitless combinations.

  4. #54
    Quote Originally Posted by nephranka View Post
    Would there be a way to export the Aura settings from the options section?
    @Trenloe

    Just pushed v 1.1.3 to address this issue, now the Aura's window will refresh after importing to make sure the icons show correctly for the imported auras without a restart.

    Please update and everything should be working correctly.

  5. #55
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    Quote Originally Posted by bwatford View Post
    @Trenloe

    Just pushed v 1.1.3 to address this issue, now the Aura's window will refresh after importing to make sure the icons show correctly for the imported auras without a restart.

    Please update and everything should be working correctly.
    Thanks! That looks great. Out of curiosity, which API function/s did you use to refresh the tokencontrol controls?
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  6. #56
    Quote Originally Posted by Trenloe View Post
    Thanks! That looks great. Out of curiosity, which API function/s did you use to refresh the tokencontrol controls?
    We didn’t directly refresh tokencontrol controls.

    The aura visuals are drawn as bitmap widgets directly on the token using addBitmapWidget / deleteWidget.

    Main functions used:
    • clearAura(ctNode) — removes existing aura widgets
    • applyAura(ctNode) — clears + redraws auras on the token
    • applyBitmapToToken() — creates the 2D/3D widgets via token.addBitmapWidget()
    • updateAllAuras() — full map refresh using CombatManager.callForEachCombatant()


    These are triggered by DB handlers on the auras table, effect changes, GM options, and token movement in manager_token_aura.lua.

    We don’t modify or refresh the tokencontrol window at all.

    Regarding the Import/Export refresh:

    The simple wnd.update() / wnd.refresh() calls didn’t work because the preview icons are created inside the list rows. We had to force the window to fully rebuild by closing and reopening any open Auras list windows after import.
    Last edited by bwatford; Yesterday at 14:30.

  7. #57
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    Thanks for the info. Very nice work.
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