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Thread: AoE Effects

  1. #41

    AoE Effects v1.1 is Here!

    FREE on FG Forge — Released June 2026

    Download v1.1 Now →




    We're excited to announce AoE Effects v1.1!

    This major update brings powerful new visuals, expanded shape options, and a much smoother experience for handling area-of-effect spells and auras in Fantasy Grounds. Best of all, the popular “Auras Visualized” features are now fully integrated and improved inside AoE Effects itself!

    What's New & Improved in v1.1

    • Brand new animated visuals — webs, thorny vines, fog, spirits, bonfires, and more now look fantastic on the map!
    • Major upgrades to advanced shapes with full control over 3drect, cylinder (with height & rings), and cone
    • New GM options for visualization toggles, border colors, transparency, and global aura sizing
    • Better performance, smarter conditional logic, and refined token overlap rules
    • Completely refreshed and expanded User Documentation with tons of new examples and screenshots


    Key Features Players Will Love
    • Automatic effect application & removal based on token proximity
    • Stunning built-in visuals that players can actually see on the battle map
    • Full support for spheres, cubes, cylinders, cones, and flexible 3D rectangles
    • Easy concentration tracking with the simple (C) modifier
    • Powerful conditional logic using IF and IFT
    • Works great with 3.5E, 4E, 5E, PFRPG, PFRPG2, SFRPG, and SFRPG2





    Quick Example
    Code:
     Entangle; (C); IF: !DYING; AURA: 20 all,!self,cube,entangle; Restrained; SPEED: difficult



    Important Update
    The old standalone “Auras Visualized” extension has been retired. Everything it did (and more) is now built into AoE Effects v1.1. Please remove the old extension to avoid conflicts.

    Documentation & Community
    The full guide with all the new syntax, visuals, and examples is here:





    Last edited by bwatford; June 16th, 2026 at 04:26.

  2. #42

  3. #43
    I cant' wait to use in the game, looks amazing!

  4. #44
    Would there be a way to export the Aura settings from the options section?
    Attached Images Attached Images

  5. #45
    Trenloe's Avatar
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    Quote Originally Posted by nephranka View Post
    Would there be a way to export the Aura settings from the options section?
    There are two buttons in the Auras window bar at the top left that do this. Although, in a quick test of an export/import, it doesn't appear remember any linked assets. EDIT: It does bring the assets in as part of an import, they just aren't displayed in the Auras window until a restart - see post #47 below.
    Last edited by Trenloe; June 17th, 2026 at 17:34.
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  6. #46
    Quote Originally Posted by Trenloe View Post
    There are two buttons in the Auras window bar at the top left that do this. Although, in a quick test of an export/import, it doesn't appear remember any linked assets.
    As linked assets are drag and drop from the campaigns asset window, I do not believe these will export, much like exporting a character doesn't retain its image.

  7. #47
    Trenloe's Avatar
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    Quote Originally Posted by bwatford View Post
    As linked assets are drag and drop from the campaigns asset window, I do not believe these will export, much like exporting a character doesn't retain its image.
    The asset paths are exported into the JSON file:
    Code:
    {
      "1": {
        "assetPath": "tokens/Nighthag Games/Orb-Black.png@The Sun Chamber Map Pack",
        "scale": 100,
        "name": "DarkPNG",
        "auraColor": "FF0C0067"
      },
      "2": {
        "assetPath": "tokens/Nighthag Games/Orb-Yellow.png@The Sun Chamber Map Pack",
        "scale": 150,
        "name": "LightPNG",
        "auraColor": "FF9FAE00"
      }
    }
    And they appear in the FG database XML after an import:
    Code:
    	<auras>
    		<id-00003>
    			<assetPath type="string">tokens/Nighthag Games/Orb-Black.png@The Sun Chamber Map Pack</assetPath>
    			<auraColor type="string">FF0C0067</auraColor>
    			<name type="string">DarkPNG</name>
    			<scale type="number">100</scale>
    		</id-00003>
    		<id-00004>
    			<assetPath type="string">tokens/Nighthag Games/Orb-Yellow.png@The Sun Chamber Map Pack</assetPath>
    			<auraColor type="string">FF9FAE00</auraColor>
    			<name type="string">LightPNG</name>
    			<scale type="number">150</scale>
    		</id-00004>
    	</auras>
    Doing further testing, the aura asset will work if used in an effect after an import, even if the asset image isn't being shown. A restart of FG shows the asset graphic in the Auras window - so the issue is just displaying the graphic immediately after an import; I wonder if the controls could be refreshed after an import?
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #48
    Quote Originally Posted by Trenloe View Post
    There are two buttons in the Auras window bar at the top left that do this. Although, in a quick test of an export/import, it doesn't appear remember any linked assets.
    Thanks!

  9. #49
    I will look into refreshing those paths after an import is done.

  10. #50
    I'm trying to get wall of fire to use my chosen aura token but am failing to get it to work. I'm using this for the wall of fire:
    Wall of Fire Inner Line; AURA: 60 all,!self,3drect|10|0|20, point; AoE Wall of Fire Inner Line; SAVEA: (SDC) DEX (H)(M); SAVEE: (SDC) DEX (H)(M); SAVEDMG: 5d8 fire

    The aura damage rolls normally, but there's no visual indication for this so looking for help with this.image_2026-06-17_172057630.png

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