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June 12th, 2026, 21:13 #51
Congratulations again on the extension. This latest update is impressive.
I'm still testing and trying to adapt my modules to use your new tags.
Here's a small note:
Regarding cantrips for NPCs (2014 version), there is no automatic upcasting.
Example with the mage (2014):
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
==> The mage is a 9th-level spellcaster --> Fire Bolt should roll 2d10
Do you think it would be possible to search for spell level cast for NPCs and use that value if it is defined for HCULVL or the upcast of cantrips?
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June 12th, 2026, 23:19 #52
That is actually a fantastic idea! Handling the "Object" creature type to prevent self-targeting and accidental AoE clutter makes perfect sense, especially for placeholder tokens. I will absolutely look into integrating this logic or adding an option for it in a future build. Thank you for the detailed suggestion!
Thank you so much! I'm really proud of this update and glad to hear you are liking the new features and the showcase video. I appreciate the support!
Glad you got it sorted out! Just out of curiosity, did the name actually look different to you in the FGU launcher? It shouldn't have changed between the old version and the new one, but I'm happy to hear it was just a quick loading issue and that everything is working perfectly for you and your players now. Thank you for leaving the post up to help others!
Thank you for the compliments, Vaall!
And thank you for the excellent report. Since the NPC support feature is brand new, there are bound to be a few edge cases like this that pop up. The parser isn't currently checking the NPC's descriptive text line to grab their overall spellcaster level for cantrip scaling. I will definitely look into the code to see how I can account for this and pull that caster level properly for NPC cantrips. Thanks for catching it!
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June 12th, 2026, 23:39 #53Grand Templar
- Join Date
- Dec 2015
- Posts
- 271
Name is too large in the extension screen so I am not sure. The only other extensions that do this are the WOB (World of Bethica) extensions....each new version shows at the bottom of my screen (because "W" is the last letter in the extension list) -- I just didn't think yours would have changed, but I am glad it wasn't a conflict, because my entire party have been shown what this can do (5 of 6 party members are spellcasters), and are super excited for Sunday's game day!
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Today, 01:10 #54
Used this for today's session and it worked beautifully - great job! Preparing for a different group for tomorrow, I found an issue with Searing Smite. It has damage that does increase with upcasting and damage that doesn't increase with upcasting, but there's nothing in the config, so I can't do any mods to make it work correctly. And even though it says it's going to increase damage with upcasting, it doesn't.
Searing Smite.jpg
Looks like that's true of all paladin spells.Last edited by GKEnialb; Today at 01:13.
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