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  1. #51
    Congratulations again on the extension. This latest update is impressive.

    I'm still testing and trying to adapt my modules to use your new tags.

    Here's a small note:
    Regarding cantrips for NPCs (2014 version), there is no automatic upcasting.

    Example with the mage (2014):
    Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
    Cantrips (at will): fire bolt, light, mage hand, prestidigitation

    ==> The mage is a 9th-level spellcaster --> Fire Bolt should roll 2d10

    Do you think it would be possible to search for spell level cast for NPCs and use that value if it is defined for HCULVL or the upcast of cantrips?

  2. #52
    Quote Originally Posted by MrDDT View Post
    Wow this is super awesome! Nice work.

    Can you make it so that the targets when they are AOE permanent, can't be targeted? I can see when people using AOEs they might target stuff by mistake.

    They can be targeted by AOEs and other AURAs. Maybe put an option in for it?

    AOE Effect ext also has built in that if you have the creature type "Object" it will not be targeted by AOE Effects. Also using type Object, will not trigger on self (when it's the bearer of that). So if you are placing an AOE Effect on an "Object" NPC place holder. You can use the basic coding of...
    That is actually a fantastic idea! Handling the "Object" creature type to prevent self-targeting and accidental AoE clutter makes perfect sense, especially for placeholder tokens. I will absolutely look into integrating this logic or adding an option for it in a future build. Thank you for the detailed suggestion!


    Quote Originally Posted by Lo Zeno View Post
    Massive update indeed! I'm still going through the video but it already looks like a lot of great stuff
    Thank you so much! I'm really proud of this update and glad to hear you are liking the new features and the showcase video. I appreciate the support!


    Quote Originally Posted by SmackDaddy View Post
    UPDATE: Disregard - I ended up not realizing the name changed and it was unloaded in my extensions (normally if the name stays the same, it doesn't unload it) I loaded it, and it's working now. Thank you! (maybe this will help someone else which is why I left my post intact)
    Glad you got it sorted out! Just out of curiosity, did the name actually look different to you in the FGU launcher? It shouldn't have changed between the old version and the new one, but I'm happy to hear it was just a quick loading issue and that everything is working perfectly for you and your players now. Thank you for leaving the post up to help others!


    Quote Originally Posted by Vaall View Post
    Congratulations again on the extension. This latest update is impressive.

    I'm still testing and trying to adapt my modules to use your new tags.

    Here's a small note:
    Regarding cantrips for NPCs (2014 version), there is no automatic upcasting.
    ==> The mage is a 9th-level spellcaster --> Fire Bolt should roll 2d10

    Do you think it would be possible to search for spell level cast for NPCs and use that value if it is defined for HCULVL or the upcast of cantrips?
    Thank you for the compliments, Vaall!

    And thank you for the excellent report. Since the NPC support feature is brand new, there are bound to be a few edge cases like this that pop up. The parser isn't currently checking the NPC's descriptive text line to grab their overall spellcaster level for cantrip scaling. I will definitely look into the code to see how I can account for this and pull that caster level properly for NPC cantrips. Thanks for catching it!

  3. #53
    Quote Originally Posted by Henix View Post
    Glad you got it sorted out! Just out of curiosity, did the name actually look different to you in the FGU launcher? It shouldn't have changed between the old version and the new one, but I'm happy to hear it was just a quick loading issue and that everything is working perfectly for you and your players now. Thank you for leaving the post up to help others!
    Name is too large in the extension screen so I am not sure. The only other extensions that do this are the WOB (World of Bethica) extensions....each new version shows at the bottom of my screen (because "W" is the last letter in the extension list) -- I just didn't think yours would have changed, but I am glad it wasn't a conflict, because my entire party have been shown what this can do (5 of 6 party members are spellcasters), and are super excited for Sunday's game day!

  4. #54
    GKEnialb's Avatar
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    Used this for today's session and it worked beautifully - great job! Preparing for a different group for tomorrow, I found an issue with Searing Smite. It has damage that does increase with upcasting and damage that doesn't increase with upcasting, but there's nothing in the config, so I can't do any mods to make it work correctly. And even though it says it's going to increase damage with upcasting, it doesn't.

    Searing Smite.jpg

    Looks like that's true of all paladin spells.
    Last edited by GKEnialb; Today at 01:13.

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