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May 22nd, 2026, 22:40 #3041Saint
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- Apr 2009
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May 24th, 2026, 15:44 #3042Saint
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NEW RELEASE!
Version 2026-05-24
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
- Fixed Character Sheet and NPC Sheet Vehicle tab: clicking the Control Skill dice icon will now properly fill the dice pool
- Fixed in Party Sheet -> Main: Modifiers (under characteristics) and also Wound and Strain modifiers are working again now. Reminder: these are visual reminders of the modifiers on the party sheet and character sheet. They are not automatically evaluated or calculated.
- Character and NPC Sheets -> Skills -> clicking the dice icons will no longer change the skill. You now have to enable Edit mode in that page, to unlock and edit the skills
Improvements:
- Changed all buttons showing dice rolls from the gray icon to a new, more visible icon
- Character and NPC Current Vehicle: I have made the list of Critical Damage to the current vehicle Read Only. In order to Remove Critical Damage, click the Red icon displayed on top of the list and follow instructions. This is a workaround until I can make them editable in the tab you have the current vehicle on.
- Changed icon for "Exit Vehicle" in the vehicle tab on pcs and npcs to a more visible icon.
Known Issue:
1) If you use the Star Wars theme extension (provided in our google drive): I did not update it yet.
If you have any errors or missing icons, for now please disable this extension. I will fix it soon and let everyone know in the forum thread later when available.
NEW Features:
How to download the new version:
You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
(P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
(P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)
To subscribe and download the rulesets, follow the links:
Genesys: https://forge.fantasygrounds.com/shop/items/143/view
Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
(Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)
Attention FG Classic users
This update is NOT compatible with FG Classic
I can no longer maintain the code in a way that it works with the old client, I am sorry
You can use an older version of the rulesets, downloading from the google drive link below
Modules and other extensions need to be downloaded from the above link below
https://drive.google.com/drive/folde...R-?usp=sharing
Subscribe/Download the Genesys ruleset even if you are playing Star Wars
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May 24th, 2026, 16:30 #3043Grand Patriarch
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- Jul 2010
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Had a quick look at Genesys. Everything seems to work perfectly. Nice with the new dice icon, much more visible.
Great work!
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May 24th, 2026, 16:41 #3044Saint
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May 24th, 2026, 16:44 #3045Saint
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I was thinking here on the best way to do this.
Let me know what you think about this idea:
Instead of creating a specific Database for Planets, maybe I could use the one that exists from Core, called Locations
So imagine like this: if you create a new record and Type is Planet, it would show all those fields I created for the Planet database
What I think is we could even expand the idea further, having all sorts of types of locations with special fields
Later, I would convert the star wars ruleset to use that also, and move all existing records from the star wars specific planets database into that
I was thinking it would even allow for other stuff, like sub-locations in the planet.. maybe even solar system records pointing to planets pointing to locations in planets.....
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May 24th, 2026, 16:50 #3046Grand Patriarch
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I think that is a great idea!!
Perhaps there was a way to make solar systems as a location, and a way to link to individual planetary records then. That would be awesome.
EDIT.... I clearly missed the last sentence... he he
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Yesterday, 03:10 #3047
Thanks! and Bug?
Hey all,
Old time FG user from back in the day when it was still novel. Used it mainly for D&D and then weened my players off of it because the automation kept them from understanding what was going on and kept causing issues. Been years now, and I am taking a break from DMing and one of my players showed interest in GMing a game using Genesys for the group while I am on hiatus.
Since I intend to use FG again after my break for D&D (now that they all understand the "math" involved) I thought I might look to see if Genesys was on FG and found myself here. I want to thank you guys for doing such a great job on this rule-set. It is really nice and overall I am amazed at its inclusion of features. So first take that in and know that your work it greatly appreciated.
As for my thoughts and bug report, I am just now starting to play around with the rule-set so please take everything I say with a grain of salt. (I might be missing some obvious things)
When creating a new PC, the pop up that "adds" the skills for the chosen setting confuses me. Here is what I mean. It pops up and if i pick "default" it successfully adds the skills, but I can not flag which are career skills, even switching to "edit" mode I cant check a skill as "career". If I add one myself manually, no worries, it works. but if it was added by the pop-up, no luck. Also, if I create a mod, the settings in that mod are not showing up in the list...
Also Is there a way to make it so that when you add a career to the PC sheet it auto-flags the listed career skills as career if they are present? By only flagging the ones which are present, it would allow you to add "alternate" career skills like Melee (Light) and Melee both to a career and it would flag whichever one was in that setting (i.e. Already populated to the character)
Another question, have you considered an "import" tool to import xml / json data from sites like "genesys emporium" or "Genesys Ref"? just a thought
Just as a side note, I am putting together a Mod for the CRB (I know you have done a skeleton one already, but I want to do my own). i will also be doing the Twilight Imperium setting books, as that is what my group will be playing. If I can assist in any way concerning the T.I. end of it, let me know. I don't have a lot of extra time, but I don't mind sharing any work I do that is not duplicating yours with the project, if it helps.
Thanks again for all your work!
UPDATE: Was fooling around and found out that if a mod is "Read Only" it's Settings do not show up in the "Settings List" pop-up when you create a character. Was this intentional? If so, why? Curious about that.Last edited by Xyvius; Yesterday at 05:55. Reason: New Info
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Yesterday, 16:47 #3048Saint
- Join Date
- Apr 2009
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- 1,127
Hey thank you so much for your words.
Years ago when I started developing this, it was during my work vacation, and out of curiosity.
It became a passion, learning to code for FG, and doing so in two systems I really like
Over time people started helping with content, code, suggestions.
So I do appreciate when someone does what you do.
Also please keep all your feedback and questions coming, most of what was built or fixed, came from everyone who use them.
I will try to answer your comments below:
That "pop-up" (well currently it is more like a pop-under, and I still need to fix that) is a feature I created so I could remove "hard coding" from skills and allow GMs to create their own lists, based on the universe/setting they want to play on.
I wonder if you checked the initial post in this thread as it has links to some modules you can download, pre-populated with data like skills, items etca. The database does not have details (to avoid copyright issues) but you can complete it with the missing info from the books/pdfs
If you download the ones for genesys for example and activate them in your campaign, creating a character, that pop-up should show more settings (like terrinoth, android, etca)
You as a GM can also create your own settings, in the settings database, and create your own list of skills
The part with not being able to select a skill as carreer might be a bug, I will check...
Making a note on this. I had a similar thought already but I will see what I can do
I havent worked on something like that yet, but it did cross my mind. My priority is to finish some missing features first.
Having said that, please check the google drive link I mentioned in the original post on this thread, they may provide some initial help at least, but I will put this one on my to-do
Oh that would be greatly appreciated, thanks!
Not the Read only part, but the Sharing yes it is intentional, so only the shared settings are available for players, that way you can restrict it.
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