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  1. #3031

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    880
    Vehicles in Genesys and star wars needs work. If you try to open them, on character and npc sheets, you get a grey box and errors.

    A few alignment errors (Characteristics), mostly in star wars could be fixed. Numbers don't align properly with graphics - as far as I recall.


    Mostly it works just fine, and I use it A LOT and love it!

  2. #3032
    Quote Originally Posted by viresanimi View Post
    Vehicles in Genesys and star wars needs work. If you try to open them, on character and npc sheets, you get a grey box and errors.

    A few alignment errors (Characteristics), mostly in star wars could be fixed. Numbers don't align properly with graphics - as far as I recall.


    Mostly it works just fine, and I use it A LOT and love it!



    HEY Sorry for my radio silence.... Let me check and fix this
    I will need a few days and will make sure to fix.

    There were a lot of recent updates and it may be catching up on the ruleset.

  3. #3033
    Quick update: I am working on the player vehicle sheet first, I want to have it working, will publish as soon as I can, and then I will review all the rest of the code

    Since I was away, a lot of fixes and updates have been done to the rulesets by smiteworks (I cannot thank them enough for this) and I want to take the oportunity to learn what they did, so I can:
    - keep doing the best way I can, follow their practices to keep a good code
    - make sure to review everything to see that no code was removed that maybe controls some specific features from the rulesets

    After I review all of this, I will resume working on the missing specialization for star wars, and will work on other stuff

    I also want to record a youtube video showcasing all features from the rulesets, something I have been postponing for years

  4. #3034
    I have fixed the issue with opening the character vehicle sheet, but I just found another issue:
    Shared vehicles, when you enter them, they do not get the vehicle stats

    So this may take me a couple of days, but I will make sure to make it available when it is done, and before I start working on other small fixes that I noticed, need to be done

  5. #3035
    Quote Originally Posted by viresanimi View Post
    Vehicles in Genesys and star wars needs work. If you try to open them, on character and npc sheets, you get a grey box and errors.

    A few alignment errors (Characteristics), mostly in star wars could be fixed. Numbers don't align properly with graphics - as far as I recall.


    Mostly it works just fine, and I use it A LOT and love it!
    I have just fixed the error with the vehicles window. There are still a few issues:
    - the pilot skill dice is not working
    - dropping critical damage in the current vehicle shows a duplicate result on the screen. That is a visual issue (it is still adding the critical only once) but I will fix in the next few days

    I am making notes on several small issues, and will also work on the ones you mentioned.

    If you or anyone else finds any issues let me know.

  6. #3036

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    880
    I have request:

    Would it be terribly hard to port the Planetary Records from Star Wars to Genesys? I am working on a non-Star Wars space game, and was considering how to organize planets and systems. Not terribly important, but useful.

    And yes. The vehicle error is gone. Thanks!

    Vires Animi

  7. #3037
    Quote Originally Posted by viresanimi View Post
    I have request:

    Would it be terribly hard to port the Planetary Records from Star Wars to Genesys? I am working on a non-Star Wars space game, and was considering how to organize planets and systems. Not terribly important, but useful.

    And yes. The vehicle error is gone. Thanks!

    Vires Animi

    No, actually it would be super easy. Let me check on that

  8. #3038
    Welcome back! Your work's been invaluable. Much appreciated.

  9. #3039
    Quote Originally Posted by kessler25 View Post
    Welcome back! Your work's been invaluable. Much appreciated.
    Thanks! It is good to be back and finally have time already to look at the rulesets. I love working on them and knowing it is useful to a lot of people

    I am currently checking some small issues, fixing them, making sure all features are working.

    I really want to record a video explaining all features in the rulesets as I feel some are quite hidden and maybe most people dont even know they exist.

  10. #3040
    Quote Originally Posted by Dungach View Post
    Hey. Thats good. i Have done some work for my self. I repaired the star wars theme. so its working. I have written in most of the talents in the edge of the empire modules in the specialisation trees.
    only two addons are missing (No Disintegrations and Special Modification) i have written an extension that put an entry for a vehicle in the combat tracker an trhen u can drag and drop the Vehicle as a token on a map. Targeting is functional only the correct damage redirecting is a little bit tricky. so if you need some support/aid or exchanging experinece....


    Hi Dungach

    I have to check we have modules for each of the Star Wars "branches" of books in a google drive repository, but I am not sure if it is complete with the specialization trees.
    I will check, maybe we can talk later on updating, maintaining those, the help surely would be appreciated.

    In regards to the extensions you created for the vehicle in the combat tracker, I would be very interested to check, and maybe if you would agree, add to the main ruleset code?
    About the theme update, I also have the theme on google drive, so again, maybe if you would like to share that one we can put there.

    Lets see if we can talk more later, it would be great to have some help yes

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