Thread: 5E - Better Combat Effects Gold
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May 18th, 2026, 04:30 #831SmiteWorks
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@Hjormir,
Just pushed change to add IMMUNE: CUSTOM(...) back in. Make sure to run new Check for Updates.
Regards,
JPG
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May 18th, 2026, 07:29 #832Patriarch
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Chasm (demon), you become immune to its drone effect with a successful saving throw for 24 hours. This is just one example, but there are other monsters in the 2024 Monster Manual that have similar abilities (e.g., a Pit Fiend's fear aura ability, a Chain Devil's unnerving gaze, a Ghat's stench, a Ghost's horrific visage, etc.).
I appreciate the fix!
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May 25th, 2026, 20:10 #833Zealot
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For 2014 Tasha's Hideous Laughter I have SAVEE: [SDC] WIS (R) (M); SAVEONDMG: [SDC] WIS (R) (M)
What I am not sure is how to make the SAVEONDMG roll always have advantage. Is there a way to do it?
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May 25th, 2026, 21:57 #834SmiteWorks
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In the BCEG code, I see a reference to using "(ADV)" with the SAVEONDMG tag. Not sure if that will work; but I'd try that.
Regards,
JPG
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May 25th, 2026, 22:50 #835-MrDDT
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June 4th, 2026, 00:01 #836Zealot
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Just wanted to report that the GRANTATK function doesn't seem to work like it had previously. The code:
Formerly applied the correct -1 to 4 on attack rolls against the creature with this effect, but no longer does.Code:Blade Ward; GRANTATK: -1d4; (C)
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June 4th, 2026, 00:04 #837-MrDDT
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June 4th, 2026, 00:43 #838Zealot
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June 7th, 2026, 00:09 #839
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June 7th, 2026, 03:43 #840SmiteWorks
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Just pushed new build that should address; requires the CoreRPG changes I pushed too.
Regards,
JPG
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