Thread: 5E - Better Combat Effects Gold
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May 15th, 2026, 00:26 #821-MrDDT
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May 15th, 2026, 01:14 #822Devotee
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- Sep 2018
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I only had Aura Effects loaded (I figured it wouldn't mess with BCEG), but when I restarted FGU it started working all of a sudden. I guess I should have tried that from the start, apologies.
On to my next question: Is there an easy was to do "Defensive Tactics: MultiAttack Defense"? (Multiattack Defense. When a creature hits you with an attack roll, that creature has Disadvantage on all other attack rolls against you this turn.). From the README it seems you can add effects to the attacker upon damage, but there doesn't seem to be an option to add an effect (DISATK) to an attacker upon successful attack roll? Ideally I'd add an effect to myself that upon being successfully attacked, the game automatically applies to the monster attacking "DISATK to <my character name>" until end of turn.
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May 15th, 2026, 22:24 #823
Hello, I just purchased BCEG from the forge. I cant seem to get the modual pdf with all the instructions to appear in my library. I even created a new campaign with the only extension being BCEG loaded and it still dosnt appear with all of my other purchased content.
Am I missing somthing?
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May 15th, 2026, 22:28 #824-MrDDT
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Grim Press Discord (Publishing/Extensions/Modules)
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May 16th, 2026, 15:41 #825
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May 16th, 2026, 22:15 #826
Here is the ReadMe .pdf link from the top post
https://www.fantasygrounds.com/forum...3&d=1742242097
Also, there are instructions available in FGU. Go tothe modules section and click on the module. Instructions should come up on the rightIf you want it done
I can do it
If I can't do it
I will get it done
If I can't get it done
You don't need it done
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May 17th, 2026, 22:57 #827Patriarch
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I cannot get IMMUNE: CUSTOM([effect]) to work with the latest version of BCGE. I popped in on Discord to ask about and SilentRuin suggested that I post it here as it may not have been implemented correctly in the new rewritten BCGE version.
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May 18th, 2026, 03:21 #828SmiteWorks
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@nephranka,
https://discord.com/channels/2745828...57008513466481
Regards,
JPG
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May 18th, 2026, 03:22 #829SmiteWorks
Supreme Deity
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@Hjorimir,
Responded in Discord. BCEG was simplified as well when it was rewritten.
Can you provide me with examples of that use case with the current game system rules/creatures?
Regards,
JPG
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May 18th, 2026, 03:30 #830
I just had this exact same issue, where one of my players has an effect on a mace, (Using Advanced Effects so it only applies to the mace, "SDMGADDT: 10 Splash;" + "Splash: AC: -2;") and it just did not apply even when he did 30 damage from a crit.
And then I shut things down, rebooted to start testing, and... It worked perfectly fine in my test campaign. And then I tried it on the exact campaign it wasn't working on, and it worked. And then I tried it as a player, just in case it only worked if the host was doing it for some reason. Nope, I have no idea whatsoever. I can no longer reproduce the bug.
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