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March 17th, 2025, 17:18 #191Zealot
- Join Date
- Nov 2018
- Posts
- 98
It was the error I got (init defaulting to dex mod) before you updated the code. Initiative Nanny works totally fine now, it's just for AdSD, and I assume the error is because of the large amount of added code.
Also I tried just removing the DB.setValue(tCustom.nodeCT, "init", "number", nDexMod) initially, but from what I remember that made everyone's initiative mods zero; off to school RN but I'll play around to see if I can remove the small error (again, no actual issues in game, just a quick pop up during loading that I'll screencap when I get the chance).
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March 18th, 2025, 02:00 #192Zealot
- Join Date
- Nov 2018
- Posts
- 98
Okay, so not that I'm free, I'll go into a little more detail.
Currently, with this "fix", everything works perfectly fine except, when loading into the campaign, an error is logged into the console:
1console.png
Line 462, for reference, begins another local form of code:
I am able to fix this by changing the endnd typo (which is basically loadbearing on getting the initiative to work properly as I'll mention in a second) to being just end. However, doing this, like simply removing the DB.setValue(tCustom.nodeCT, "init", "number", nDexMod) code, leads to the following:Code:-- Track additional damage types and intrinsic effects local aEffects = {};
2removalofoneline.png
This causes the extension to treat NPC initiative modifiers lower than 0 as 0, and still ignores the initiative modification. As somebody who is not a coding type (outside of a few high-school electives), I don't know exactly what's going on, but the fact that this lua script is named manager_combat2_asd.lua has me think it might be because of leftover code from and older iteration of the Combat Manager?
Anyways, that's all I'm able to report. It's not a flawless fix, but it hasn't caused any errors aside from a console popup scare.Last edited by metaldm007; March 18th, 2025 at 02:00. Reason: Cleanup text formatting
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May 17th, 2025, 05:49 #193High Templar
- Join Date
- Feb 2021
- Posts
- 168
Since the DMG page has disappeared, is there any documentation online anyplace about how the various effect codes work...?
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May 20th, 2025, 17:05 #194Forge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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June 17th, 2025, 19:56 #195Grand Templar
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 245
Unless I've missed something, but the links in the 1st post don't seem to work. All I get is and error on the DMG saying the title cannot be found. Also, when I click on the Bratch Nine link this says there are no matches.
I am looking to get the latest version of this extension to check if it still works with FG 4.7.x
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June 17th, 2025, 20:01 #196
This is no longer offered on the DMsG nor the FORGE.
-MrDDT
Discord @mrddt
Grim Press Discord (Publishing/Extensions/Modules)
Bethica Discord (West Marches RPG)
PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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June 18th, 2025, 20:27 #197Forge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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June 18th, 2025, 23:00 #198Grand Templar
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 245
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May 16th, 2026, 20:42 #199
Looks like most B9 extensions stopped working with the last update. Any plans on fixing or have they been abandoned?
If the later - thanks for the good time they brought... any recommendations for a replacement?
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May 17th, 2026, 16:06 #200
Strange, I tried them a couple of days ago and they were working for me, with the caveat that I had to manually set up the level up damages in the spell effects (the parsing of the text doesn't work all the time it seems).
In any case, there's this potential alternative coming: https://www.fantasygrounds.com/forum...st-(FREE-BETA)Please consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
(If you like the above idea, click here to get an extension that does just that)
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