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  1. #191
    Quote Originally Posted by Farratto View Post
    Wait, you're getting an error with initiative nanny or that's unreleated or did I misunderstand you?

    Also, the only piece of code that was relevant to the fix was removing the DB.setValue(tCustom.nodeCT, "init", "number", nDexMod).
    It was the error I got (init defaulting to dex mod) before you updated the code. Initiative Nanny works totally fine now, it's just for AdSD, and I assume the error is because of the large amount of added code.

    Also I tried just removing the DB.setValue(tCustom.nodeCT, "init", "number", nDexMod) initially, but from what I remember that made everyone's initiative mods zero; off to school RN but I'll play around to see if I can remove the small error (again, no actual issues in game, just a quick pop up during loading that I'll screencap when I get the chance).

  2. #192
    Quote Originally Posted by Farratto View Post
    Wait, you're getting an error with initiative nanny or that's unreleated or did I misunderstand you?

    Also, the only piece of code that was relevant to the fix was removing the DB.setValue(tCustom.nodeCT, "init", "number", nDexMod).
    Okay, so not that I'm free, I'll go into a little more detail.

    Currently, with this "fix", everything works perfectly fine except, when loading into the campaign, an error is logged into the console:

    1console.png

    Line 462, for reference, begins another local form of code:
    Code:
    	-- Track additional damage types and intrinsic effects
    	local aEffects = {};
    I am able to fix this by changing the endnd typo (which is basically loadbearing on getting the initiative to work properly as I'll mention in a second) to being just end. However, doing this, like simply removing the DB.setValue(tCustom.nodeCT, "init", "number", nDexMod) code, leads to the following:

    2removalofoneline.png

    This causes the extension to treat NPC initiative modifiers lower than 0 as 0, and still ignores the initiative modification. As somebody who is not a coding type (outside of a few high-school electives), I don't know exactly what's going on, but the fact that this lua script is named manager_combat2_asd.lua has me think it might be because of leftover code from and older iteration of the Combat Manager?

    Anyways, that's all I'm able to report. It's not a flawless fix, but it hasn't caused any errors aside from a console popup scare.
    Last edited by metaldm007; March 18th, 2025 at 02:00. Reason: Cleanup text formatting

  3. #193
    Since the DMG page has disappeared, is there any documentation online anyplace about how the various effect codes work...?

  4. #194
    Quote Originally Posted by Fingersome View Post
    Since the DMG page has disappeared, is there any documentation online anyplace about how the various effect codes work...?
    I've added the DMG information into a 'quote' section at the top of this thread.

    Hope this helps you.

    -pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  5. #195
    Unless I've missed something, but the links in the 1st post don't seem to work. All I get is and error on the DMG saying the title cannot be found. Also, when I click on the Bratch Nine link this says there are no matches.

    I am looking to get the latest version of this extension to check if it still works with FG 4.7.x

  6. #196
    MrDDT's Avatar
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    This is no longer offered on the DMsG nor the FORGE.
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  7. #197
    Quote Originally Posted by Brotherkelly View Post
    Unless I've missed something, but the links in the 1st post don't seem to work. All I get is and error on the DMG saying the title cannot be found. Also, when I click on the Bratch Nine link this says there are no matches.

    I am looking to get the latest version of this extension to check if it still works with FG 4.7.x
    Hi, The DMG extensions have been removed from sale. If you own the extension you should be able to download it from your account/app.

    -pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  8. #198
    Quote Originally Posted by bratch9 View Post
    Hi, The DMG extensions have been removed from sale. If you own the extension you should be able to download it from your account/app.

    -pete
    Hi, I realised this earlier today. I have downloaded the latest version and it seems to work okay. No issues found so far. Thanks Pete.

  9. #199
    Looks like most B9 extensions stopped working with the last update. Any plans on fixing or have they been abandoned?
    If the later - thanks for the good time they brought... any recommendations for a replacement?

  10. #200
    Lo Zeno's Avatar
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    Quote Originally Posted by Arnagus View Post
    Looks like most B9 extensions stopped working with the last update. Any plans on fixing or have they been abandoned?
    If the later - thanks for the good time they brought... any recommendations for a replacement?
    Strange, I tried them a couple of days ago and they were working for me, with the caveat that I had to manually set up the level up damages in the spell effects (the parsing of the text doesn't work all the time it seems).

    In any case, there's this potential alternative coming: https://www.fantasygrounds.com/forum...st-(FREE-BETA)

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