DICE PACKS BUNDLE
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  1. #1561
    Quote Originally Posted by GravityBlade View Post
    In the Action tab an equipped weapon is getting both the Skill and selected Characteristic as a bonus to the attack roll. This causes a double bonus is a characteristic is also selected for that weapon.
    Attachment 67247
    Attachment 67250

    Changing the Skill to not include a characteristic changes the Weapon attack modifier for Skill.
    Attachment 67251
    Attachment 67252

    Luckily there is a work around; just select the characteristic modifier to "-" in the Weapons listing.

    Hopefully this is an easy fix.

    --

    Sidenote: is anyone else having issues uploading images to the forums via Chrome? I had to switch to Ff to upload these. Might be a "me" problem but had to check.
    This is a known issue, I'll have a look as soon as I have capacity.

  2. #1562
    I've updated the ruleset to fix the following:

    Battle dress stat bonuses should NOT be included in the wound track. It enhances physical str and dex but does NOT make the user more muscular or able to absorb more damage.
    Battle dress stat increases were not loading for some source books as the location moved. The code now checks both locations.
    Augments when equipped should increase wound track values and reduce when unequipped
    Woundtrack colours were not working correctly as the combat tracker implementation differs from the action tab. Each stat on the action tab is now tracked individually.
    The actions tab was doube counting stat bonuses if it was selected on the skills tab, now it will take the skill level + Mod only.
    Last edited by Toko Loshe; May 2nd, 2026 at 08:16.

  3. #1563

    Bug: Hiver Resolve flag not working

    - Core 2022 and Companion update 2024 loaded.
    - added custom race, tried Hivers and Hiver spelling
    - enabled resolve flag
    - created hiver and hivers character, dragged race to slot. Closed character and reopened, no resolve.
    - restarted FG, still no luck.

  4. #1564
    Also tested with direct drag and drop from AoCS 2

    That is not Resolve (hah) the issue.

    Tested Aslan Territory and that worked as expected.
    (Brought over from Discord discussion)
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.islandkingdoms.org - My D&D 2e game
    Dragonslayers.space - My Traveller play by post game

  5. #1565
    Quote Originally Posted by anstett View Post
    Also tested with direct drag and drop from AoCS 2

    That is not Resolve (hah) the issue.

    Tested Aslan Territory and that worked as expected.
    (Brought over from Discord discussion)
    If you leave fantasy grounds and connect again, the 'Resolve' Stat will show. I'm having a look at the code to see why its not refreshing the statistics when race is added.

    *Important* Please make sure the options are set to use 'Territory' and 'Resolve'.
    Last edited by Toko Loshe; May 4th, 2026 at 08:14. Reason: Options to be checked

  6. #1566

  7. #1567
    The destructive trait for weapons seems to be broken at the moment. Tested on a fresh campaign with no extensions and the damage isn't being multiplied, so a 1DD weapon is only doing 1-6 points of damage.

    I also went to try out a destructive ship weapon to see if that was also broken and I think all ship weapons are broken? Rolling damage for any ship weapon is spitting an error:
    Script execution error: [string "MGT2:scripts/manager_action_shipdamage.lua"]:159: attempt to call field 'isCrit' (a nil value)

  8. #1568
    Quote Originally Posted by paragade View Post
    The destructive trait for weapons seems to be broken at the moment. Tested on a fresh campaign with no extensions and the damage isn't being multiplied, so a 1DD weapon is only doing 1-6 points of damage.

    I also went to try out a destructive ship weapon to see if that was also broken and I think all ship weapons are broken? Rolling damage for any ship weapon is spitting an error:
    Script execution error: [string "MGT2:scripts/manager_action_shipdamage.lua"]:159: attempt to call field 'isCrit' (a nil value)
    We have pushed a fix, please update Fantasy Grounds and the issue should be resolved.

  9. #1569
    Quote Originally Posted by Toko Loshe View Post
    I've updated the ruleset to fix the following:
    ...
    The actions tab was doube counting stat bonuses if it was selected on the skills tab, now it will take the skill level + Mod only.
    Confirm that this has been fixed.
    FGU Ultimate License
    FG Discord: GravityBlade
    Time Zone: US Central (GMT -6)
    Running: Traveller (MgT2)

  10. #1570
    Quote Originally Posted by GravityBlade View Post
    Hi,

    A couple of issue I found regarding the Psionic animal trait when used.

    1) When creating a NPC using the Animal type, assigning the Psionic (x) Trait (CRB Update 2022 p82) is not adding a PSI value. When the Refresh PSI button is clicked on it defaults to "-3" regardless of the Psionic trait value.
    Attachment 67253

    2) Manually setting the PSI value causes an incorrect value of the entire PSI value to be added to any/all listed Psi Abilities.
    Attachment 67255

    Let me know if more info is needed.

    Thanks.
    Any update on this issue?

    Thanks.
    FGU Ultimate License
    FG Discord: GravityBlade
    Time Zone: US Central (GMT -6)
    Running: Traveller (MgT2)

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