Fantasy Grounds Merchandise
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  1. #1551

  2. #1552
    Toko Loshe is currently working on the Traveller ruleset; and he responded with why he thought it might occur.

    Can you provide a zipped up copy of your campaign folder, as well as the specific NPC you are dragging and dropping into combat tracker? Then, we can hopefully see what you are seeing.

    Regards,
    JPG

  3. #1553
    I think I have attached the zip file. This is just one of the campaigns that I am having issues with.

    https://www.fantasygrounds.com/forum...1&d=1776300145
    Attached Files Attached Files

  4. #1554
    @Toko Loshe,

    It's because the NPCs do not have a Type specified. For the NPC sheet, it looks like it assumes Humanoid for the sheet details; but for the getWoundPercent calculation it is not getting Humanoid.

    I think you need to add a check in getWoundPercent.

    if sNPCType == "" then
    sNPCType = "humanoid";
    end

    Regards,
    JPG

  5. #1555
    Quote Originally Posted by Moon Wizard View Post
    @Toko Loshe,

    It's because the NPCs do not have a Type specified. For the NPC sheet, it looks like it assumes Humanoid for the sheet details; but for the getWoundPercent calculation it is not getting Humanoid.

    I think you need to add a check in getWoundPercent.

    if sNPCType == "" then
    sNPCType = "humanoid";
    end

    Regards,
    JPG
    Will do.

  6. #1556
    Ah, that seems to have done it. I'll keep an eye on it though. Odd things is, i have created NPCs with that feature on. But looks like i can keep moving forward. Thx.

  7. #1557

    Battle Dress stat update not working for certain types

    I have found an issue where the statistic bonus for STR or DEX from battle dress from source books don't apply correctly. The workaround is to edit the record and ensure that data is captured into the Modifiers field ie (STR +8, Dex +2) for Artillery Battle Dress. I'll work on the ruleset to apply the STR and DEX fields on the record in addition to checking the modifiers text field.

  8. #1558
    I just picked up High Guard 2022 and it looks like the price of the Scout and Scout/Courier are wrong. Current value is set to MCr 2745.783 for both.

  9. #1559

    Weapons are getting double bonuses

    In the Action tab an equipped weapon is getting both the Skill and selected Characteristic as a bonus to the attack roll. This causes a double bonus is a characteristic is also selected for that weapon.
    Attachment 67247
    bug-double_application_of_characteristic_value_2.png

    Changing the Skill to not include a characteristic changes the Weapon attack modifier for Skill.
    bug-double_application_of_characteristic_value_4.png
    bug-double_application_of_characteristic_value_3.png

    Luckily there is a work around; just select the characteristic modifier to "-" in the Weapons listing.

    Hopefully this is an easy fix.

    --

    Sidenote: is anyone else having issues uploading images to the forums via Chrome? I had to switch to Ff to upload these. Might be a "me" problem but had to check.
    FGU Ultimate License
    FG Discord: GravityBlade
    Time Zone: US Central (GMT -6)
    Running: Traveller (MgT2)

  10. #1560

    Psionic animal trait issues

    Hi,

    A couple of issue I found regarding the Psionic animal trait when used.

    1) When creating a NPC using the Animal type, assigning the Psionic (x) Trait (CRB Update 2022 p82) is not adding a PSI value. When the Refresh PSI button is clicked on it defaults to "-3" regardless of the Psionic trait value.
    bug-Psionic_trait_not _accouted_for _properly.png

    2) Manually setting the PSI value causes an incorrect value of the entire PSI value to be added to any/all listed Psi Abilities.
    bug-All_of_PSI_added_to_ability_DM.png

    Let me know if more info is needed.

    Thanks.
    FGU Ultimate License
    FG Discord: GravityBlade
    Time Zone: US Central (GMT -6)
    Running: Traveller (MgT2)

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