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  1. #1151

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    Double message, sorry.
    Last edited by Tantrum; January 13th, 2026 at 16:07.

  2. #1152

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    Quote Originally Posted by Tantrum View Post
    Actually it looks like that all the classes from Advanced Class Guide are missing the spells from class abilities and all the character sheet automation that should come with it.
    Each time you add a class or level, you need to add the Spell Class and spells per level to the character sheet manually.
    I wonder if anyone is looking into this, or is the missing automation just a feature of that module?

  3. #1153
    Kelrugem's Avatar
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    Quote Originally Posted by Tantrum View Post
    I wonder if anyone is looking into this, or is the missing automation just a feature of that module?
    As far as I am aware of: The spell class automation like level increase is only automated for some standard classes (hard-coded in the ruleset code), and that's it Store modules usually do not come with an extension adding more such class-codes to the ruleset

  4. #1154

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    Quote Originally Posted by Kelrugem View Post
    As far as I am aware of: The spell class automation like level increase is only automated for some standard classes (hard-coded in the ruleset code), and that's it Store modules usually do not come with an extension adding more such class-codes to the ruleset
    Spell class automation is coded in Advanced Player and Ultimate Magic modules, so that's why I was asking about the Advanced Class Guide.

  5. #1155
    Quote Originally Posted by Lijinn View Post
    Minor visual issue in Pathfinder 1st edition PATHFINDER RPG - REIGN OF WINTER AP 1: THE SNOWS OF SUMMER: PZOSMWPZO9067FG.

    In the Story section. When viewing groups Reign of Winter AP 1 does not have the book name prefixed. So groups are named Adventure Outline, Part 1, Part 2... with no context of book/ap

    For example the Player Guide group name is Reign on Winter, AP0 Players Guide. Another example from another AP is Iron Gods 2, 1. Adventure Introduction.
    Thanks for reporting this. I will see what I can do.
    Madman..
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  6. #1156
    Kelrugem's Avatar
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    Quote Originally Posted by Tantrum View Post
    Spell class automation is coded in Advanced Player and Ultimate Magic modules, so that's why I was asking about the Advanced Class Guide.
    Ah, I see, I didn't know that! Then I hope this will be fixed

  7. #1157
    Minor typo in Pathfinder Bestiary 4.

    The Lost Legacy spell has the school misspelled. It has a double 'n' in it, when it shouldn't. It is spelled eNNchantment. This means it is listed in its own school so you miss it when filtering by school.

    In addition the Verminous Transformation spell in the same book has the school misspelled as transmuation, when it should be transmutation.
    Last edited by Delthos; March 14th, 2026 at 22:06.

  8. #1158
    Hello, I just picked up Strange Aeons. About to start with my group tomorrow and found all the walls to maps are shoved into the North East corner. Please help.
    I put a player token on map and tried to use Player vision Preview. I was able to see thru all walls. I opened map for editing and went to the wall layer and found them all crammed together in corner of map. I have not edited them.
    Images of first 2 maps:
    Briarstone.png
    furnaceRoom.png
    Last edited by kmcculler; March 29th, 2026 at 08:09. Reason: expanded info

  9. #1159
    Quote Originally Posted by kmcculler View Post
    Hello, I just picked up Strange Aeons. About to start with my group tomorrow and found all the walls to maps are shoved into the North East corner. Please help.
    I put a player token on map and tried to use Player vision Preview. I was able to see thru all walls. I opened map for editing and went to the wall layer and found them all crammed together in corner of map. I have not edited them.
    Images of first 2 maps:
    Briarstone.png
    furnaceRoom.png
    I put in a bug report for this issue.

  10. #1160
    Hello kmcculler,

    The module has been fixed, although probably not in a way you would have preferred. This module (and the rest of Strange Aeons) were developed before Fantasy Grounds had LOS. There was a community user who created various LOS files for modules he played and this module is one that he did (and thus the files got included in this module). Unfortunately, the old LOS file is not compatible with the updated module as the image size for the map is much larger than it used to be and the LOS file was sized for the original small-sized map.

    The update will remove the old incompatible LOS files. If you run the game before getting the update, just turn off the occluder option for the maps and they will run normal (well, normal for pre-LOS modules, anyway). I am unsure whether old modules like these will get LOS updates, but if they do, it won't be so quick as to be for your game tomorrow, unfortuantely. I apologize for the inconvenience.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

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