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March 15th, 2026, 20:56 #11
I'm going to guess based on Moon's comments elsewhere that this probably will have minimal effect on the RMC ruleset, since it is not D20 based.
Would that be correct?
I do plan to have a look at the test channel when I have a chance.
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March 16th, 2026, 00:15 #12SmiteWorks
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I do have updates queued for the RMC ruleset; and it will eventually get some of the generic effects pieces (i.e. targeting options, apply options, etc.). These are not in the Test channel for a while yet; as I'm reaching out to Dakadin first. If I have the go ahead, I plan to push these around Mar. 24 after I return from a trip and can help monitor.
The timing will be similar for 2E, PF2/SF2, Dolmenwood and Shadowdark, based on developer permission/discussion. (i.e. Mar. 24)
Regards,
JPGLast edited by Moon Wizard; March 16th, 2026 at 00:36.
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March 16th, 2026, 00:21 #13
Ok, sounds good.
When it's ready, I'll try to test things out.
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March 25th, 2026, 01:10 #14
Will these changes break or mess with existing character actions?
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March 25th, 2026, 04:05 #15
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March 25th, 2026, 07:23 #16FGA Founder
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March 28th, 2026, 06:31 #17Celestial Paragon
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March 28th, 2026, 19:23 #18
Curious what I should be looking for on this update.
The Effects window looks pretty much the same, and I can certainly test them out as they are.
Just wanted to know if there is something in particular I should be looking for.
I can run a mock combat and make sure everything still works as before.
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March 28th, 2026, 19:26 #19Celestial Paragon
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Basically I am just making sure the existing effects apply correctly since some of the function calls changed. I found issues with adding stun effects to something already stunned and adding the RRTarget so far. I am working on getting those resolved.
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March 28th, 2026, 19:27 #20
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