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  1. #11
    Sulimo's Avatar
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    I'm going to guess based on Moon's comments elsewhere that this probably will have minimal effect on the RMC ruleset, since it is not D20 based.

    Would that be correct?

    I do plan to have a look at the test channel when I have a chance.

  2. #12
    I do have updates queued for the RMC ruleset; and it will eventually get some of the generic effects pieces (i.e. targeting options, apply options, etc.). These are not in the Test channel for a while yet; as I'm reaching out to Dakadin first. If I have the go ahead, I plan to push these around Mar. 24 after I return from a trip and can help monitor.

    The timing will be similar for 2E, PF2/SF2, Dolmenwood and Shadowdark, based on developer permission/discussion. (i.e. Mar. 24)

    Regards,
    JPG
    Last edited by Moon Wizard; March 16th, 2026 at 00:36.

  3. #13
    Sulimo's Avatar
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    Ok, sounds good.

    When it's ready, I'll try to test things out.

  4. #14
    Will these changes break or mess with existing character actions?
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  5. #15
    LordEntrails's Avatar
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    Quote Originally Posted by Laerun View Post
    Will these changes break or mess with existing character actions?
    If they use effects from extensions that are not included in the updates and the extensions are not updated, then yes.

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  6. #16
    Quote Originally Posted by LordEntrails View Post
    If they use effects from extensions that are not included in the updates and the extensions are not updated, then yes.
    Understood. That makes sense.
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  7. #17
    Quote Originally Posted by Sulimo View Post
    Ok, sounds good.

    When it's ready, I'll try to test things out.
    The changes for the RMC ruleset are on the test channel. Please let me know if you find any issues.

  8. #18
    Sulimo's Avatar
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    Curious what I should be looking for on this update.

    The Effects window looks pretty much the same, and I can certainly test them out as they are.

    Just wanted to know if there is something in particular I should be looking for.

    I can run a mock combat and make sure everything still works as before.

  9. #19
    Basically I am just making sure the existing effects apply correctly since some of the function calls changed. I found issues with adding stun effects to something already stunned and adding the RRTarget so far. I am working on getting those resolved.

  10. #20
    Sulimo's Avatar
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    Quote Originally Posted by Dakadin View Post
    Basically I am just making sure the existing effects apply correctly since some of the function calls changed. I found issues with adding stun effects to something already stunned and adding the RRTarget so far. I am working on getting those resolved.
    Ok, sounds good.

    I'll run through some rounds and make sure to catch any issues I see.

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