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  1. #151
    For the first issue, I couldn't reproduce the issue, but I added a check around the offending code that will hopefully fix the issue. If it doesn't, I recommend cycling the selected ammo, or removing and re-adding the character's weapons.

    Let me know if the issue still exists.

    For the second bit, we don't currently have a way to trigger them manually, since most usage of their combat number is tied to shooting or reactions. I have plans after solo mode to implement a npc creator helper that helps with migrating abbreviated npcs to full mooks. Even the abbreviated hope reborn mooks are setup as full mooks. A little tedious, to implement, but doable. I'll look into adding a roll trigger to the combat number.

    Alternatively, it may be possible to just create a move for the combat number, or a new skill.

  2. #152
    Cool - thank you. I look forward to the Solo Rules and your changes. Thanks!
    The beginning of any story is a happy accident; the end, a tragic fate.

  3. #153
    We have problem with Interface Red - Volume 2 - Players. The 12 Days of Gunmas part of module is bugging. When I try to open item (for example Teen Dreem) it gives an error which says following: Attempt to open link(s) for modules not installed. (CyberpunkRED-The12DaysofGunmas) Otherwise module works.

  4. #154
    In the development of the interface modules, given they mostly contain modules that already existed before the interface module, it was decided that to keep maintenance simple and minimize duplicates from the user perspective, that we'd instead link to the original modules if they existed, or create them if they didn't. There should be a list of links to all the free modules near the top of the reference manual.

    The Gunmas module can specifically be found for free here: https://forge.fantasygrounds.com/shop/items/1037/view

    And if you search for my username, you should be able to find all the free cpr modules we've converted.

  5. #155
    Hey there, found a very slight bug with the "Tales of the Red - Street Stories" module. If you look in the mission "Staying Vigilant" the module book differs from the Architecture entry. The physical book and the module has floor 5 of the Hardhat's Hideout being a node to control the laser grids. In the Architectures entry floor 5 is a second back to back Hellhound Black ICE with no way of turning off the laser grid at all.

    The team's Netrunner was having a hell of a time already with that first Hellhound (pun intended). I was glad I looked it up in the paper book because as it is showing it correctly there. Otherwise I think it would have just been an exercise in frustration while not being able to solve the problem intelligently with hacking it.

    I definitely want to make the game a reasonable challenge that could be overcome with thinking through things and planning. I'm not a GM who just wants to kill players. Cyberpunk RED is nasty enough as it is.
    Just ask the player who is on his third replacement hand already.

  6. #156

  7. #157
    This might be less of a bug report, and more of a feature request, but I noticed that the Cash currency field on the character sheet doesn't support drag-dropping to add and subtract from the total, unlike the currency fields in the other systems I've tried out in FG. This makes small transactions more tedious, especially if you have a lot of eddies. Is this intended?

  8. #158
    Hmm, something like that would actually be handy. Yeah , the current process is tedious. It's probably not too difficult to implement I think either. I'll add it to my to do list to investigate some functionality around that.

  9. #159
    Quote Originally Posted by drednite View Post
    This might be less of a bug report, and more of a feature request, but I noticed that the Cash currency field on the character sheet doesn't support drag-dropping to add and subtract from the total, unlike the currency fields in the other systems I've tried out in FG. This makes small transactions more tedious, especially if you have a lot of eddies. Is this intended?
    Mad Nomad had a Coin Manager, Coin Manager Update, and Buy and Sell set of extensions that once supported this feature. However, MNM has now focused on all extensions for D&D since last year, and the updates between FG and D&D have changed so these three extensions need to be updated, or a replacement needs to created.

    I'm personally finding that a lot of the OG extension designers are getting burnt-out and just focused on D&D, or just move on. I really wish I knew code a lot better to build these extensions.
    The beginning of any story is a happy accident; the end, a tragic fate.

  10. #160
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    Hey, just noticed this as a player in a CPR game on the Party sheet. The quantity column is not respecting the window boundary. No extension except Dark Theme. It seems to heal itself if the window is resized. Have seen this on the character sheet in the past. I think this is a CoreRPG issue, but not really sure.
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