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  1. #1341
    Kelrugem's Avatar
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    Thanks for all the reports

    Indeed, apparently there was another FG update and I was not aware of the fact that some 3.5e/PF1 code got adjusted, so that I didn't immediately checked for compatibility (I thought it should still be fine)

    I try to fix it as soon as possible, but probably not earlier than this weekend

  2. #1342
    Kelrugem's Avatar
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    Oki, I just checked: Indeed, as I suspected, there was no compatibility patch needed for the extension in the past weeks (except some smaller updates, though those would not break anything), but on 1 March was another patch of which I was absolutely not aware That also explains why the error reports only started now. Is something related to CoreRPG code, so I need to find some time to understand the new code (during the week I am a bit too busy to wrap my head around that, except if it is easier to solve than I think)

  3. #1343
    Kelrugem's Avatar
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    I uploaded a new version Now the error should be fixed, but since I have to quickly jump to sleep now I had not much time testing. Hope it works

    (Regarding the reported warning message: They do not cause any errors and problems, just ignore them I try to get rid of the warnings over the weekend when I have more time; but fixing the error message was more important right now so that games won't be disturbed anymore)

  4. #1344
    Quote Originally Posted by Verstek09 View Post
    BUG REPORT FOR Feature: Extended automation and overlays (first! ) ((LINK: https://forge.fantasygrounds.com/shop/items/1/view) (March 3rd 2026)

    Whenever I roll a save or a skill from a PC sheet and NPC sheets, I get an error. Example below

    [3/3/2026 11:34:50 PM] [ERROR] Script execution error: [string "..h alternative icons:..manager_actions.lua"]:19: attempt to get length of field '?' (a nil value)

    the .. is part of the console log. This is my first time reporting a bug so please let me know if I need to post this somewhere else.

    And thank you for all of your hard work!
    No your good we generally post in the thread of the extension if it is related to one like this bug. If it is a conflict between two extensions you post in both threads so that both authors are aware of the issue and can resolve it. typing out the error log is fine but most i have scene post screen shots of the console.

  5. #1345
    Quote Originally Posted by Kelrugem View Post
    I uploaded a new version Now the error should be fixed, but since I have to quickly jump to sleep now I had not much time testing. Hope it works

    (Regarding the reported warning message: They do not cause any errors and problems, just ignore them I try to get rid of the warnings over the weekend when I have more time; but fixing the error message was more important right now so that games won't be disturbed anymore)
    I can verify that everything that was broken in my session last night is now fixed. Thanks sir.

  6. #1346
    Kelrugem's Avatar
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    Quote Originally Posted by celebrindal View Post
    I can verify that everything that was broken in my session last night is now fixed. Thanks sir.
    Thanks for checking Glad that it works now

  7. #1347
    Kelrugem's Avatar
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    Dear all,

    it looks like that there will be soon a bigger FG update: https://www.fantasygrounds.com/forum...nges-(2026-04)

    It will be probably first a bit longer on the test server, and I hope you may be able to beta-test these things a bit

    Since my extension is explicitly mentioned: Once this update would go live (certainly still some weeks until then) my extension certainly needs an update, in particular because I need to check what got implemented so that I can remove it from my extension
    Certainly expect things to break, but it is very exciting to see which features finally go into the base ruleset! That may finally free up some time for me to focus on other things than just maintenance and preparing my own campaign

  8. #1348
    Hello,

    Everything is working great, so not reporting any issues. This is more of a feature request is possible. For the lifestealing ability, I am curious if you could implement a half (50%) and quarter (25%) version? As one of my players has a weapon that is supposed to restore 25% health of the damage he deals, but they are newer players, and forget to do it themselves, and it's extra work for me, when I am trying to keep things moving. Not important, just thought I would ask, especially if you may need to be re-writing things when extensions are merged (very exciting!). It is possible they may even incorporate something like this is the live version, but I am not holding my breath

    Thanks

    -Elaith

  9. #1349
    Quote Originally Posted by Kelrugem View Post
    ...t looks like that there will be soon a bigger FG update: https://www.fantasygrounds.com/forum...nges-(2026-04)

    this looks huge. you've got work cut out for ya :-/ good luck, my friend. your efforts is always be appreciated.

    in the meantime, i am getting this same error (which seemed like it was fixed?):

    [3/13/2026 7:22:21 AM] [ERROR] Script execution error: [string "..h alternative icons:..manager_actions.lua"]:19: attempt to get length of field '?' (a nil value)

    the hot updates have been so frequent -- feels like daily (lol). i did one yesterday before running an evening game; i had to turn off the console reporting because it popped up so frequently for all initiative and save (from spells) rolls from character sheet.

    it's still occurring after another update this morning (3/13, 07:30).

    thanks for looking into it whenever you can.

    (also: what does it mean when an extension is seen as "unlisted" in forge, as yours is?)

    -----
    roll dice. it builds character.

  10. #1350
    Kelrugem's Avatar
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    @tahl_liadon: Oh, that is already fixed, but I think I know why you still have this issue: The separate forge page for your version of overlays is unlisted and got merged with the other forge page So, please subscribe to https://forge.fantasygrounds.com/shop/items/1/view instead, this will now download both overlay versions then just select the version you want

    Quote Originally Posted by Elaith View Post
    Hello,

    Everything is working great, so not reporting any issues. This is more of a feature request is possible. For the lifestealing ability, I am curious if you could implement a half (50%) and quarter (25%) version? As one of my players has a weapon that is supposed to restore 25% health of the damage he deals, but they are newer players, and forget to do it themselves, and it's extra work for me, when I am trying to keep things moving. Not important, just thought I would ask, especially if you may need to be re-writing things when extensions are merged (very exciting!). It is possible they may even incorporate something like this is the live version, but I am not holding my breath

    Thanks

    -Elaith
    Thanks for the suggestions That should be easy to implement and I can think about it But I may first wait for the bigger FG update

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