Starfinder Playlist

View Poll Results: Do you like the separate DC fields for each roll type

Voters
84. You may not vote on this poll
  • No, I wish there was just one number (could be on the sheet multiple places)

    18 21.43%
  • Yes, I like setting it for a specific type and leaving it

    53 63.10%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    13 15.48%
Page 61 of 63 First ... 11 51 59 60 61 62 63 Last
  1. #601
    Quote Originally Posted by mccartysr View Post
    Version 2.21

    Introducing contested rolls.
    Been playing with this. It's amazing! Thank you!

  2. #602
    Is it possible to have an on/off in the options menu to set Death Saves to send to tower?

    On:
    When RR sends Roll Type: Death_auto to PC, PC clicks die and it rolls it hidden as if in Dice Tower?

    Off:
    Rolls take default action and visibile to table


    Something like this, maybe?

    In xml/rr_strings.xml
    Code:
    <string name="RR_option_label_DeathSavetoTower">View: Send Death Saves to Tower</string>

    if RR_option_label_DeathSavetoTower = 1 or True, then tag dicetower_tag (in scripts/rr_manager_action.lua) is prepended for death_auto, and the PC still gets the popup for the roll, and the click of the die icon rolls the die in the tower where results are only shown to the DM
    Last edited by Seleh; January 8th, 2026 at 15:48.

  3. #603
    Quote Originally Posted by Seleh View Post
    Is it possible to have an on/off in the options menu to set Death Saves to send to tower?

    On:
    When RR sends Roll Type: Death_auto to PC, PC clicks die and it rolls it hidden as if in Dice Tower?

    Off:
    Rolls take default action and visibile to table


    Something like this, maybe?

    In xml/rr_strings.xml
    Code:
    <string name="RR_option_label_DeathSavetoTower">View: Send Death Saves to Tower</string>

    if RR_option_label_DeathSavetoTower = 1 or True, then tag dicetower_tag (in scripts/rr_manager_action.lua) is prepended for death_auto, and the PC still gets the popup for the roll, and the click of the die icon rolls the die in the tower where results are only shown to the DM
    The extension Character Sheet Dice Tower, also by me, should meet your needs.

  4. #604
    Quote Originally Posted by mccartysr View Post
    The extension Character Sheet Dice Tower, also by me, should meet your needs.
    I tested that out in congruence with RR. Here are the options toggled and results:

    1.) Dice Tower NOT visible on table/UI
    Game > Table: Dice Tower for death saving throws [ON]
    Game > Desktop: Show dice tower [OFF]

    Result:
    RR sends the response, and when you click the Die it still rolls visible to the table.

    2.) Dice Tower visible on table/UI
    Game > Table: Dice Tower for death saving throws [ON]
    Game > Desktop: Show dice tower [ON]

    Result:
    No RR popup sent to PC, and death save is auto-rolled.


    My hope was that with scenario 1, the PC would still get the popup to roll their death save, the results would be hidden except to the DM. More than to happy work with you outside of this, if you'd like. Thank you for your help
    Last edited by Seleh; January 8th, 2026 at 17:07.

  5. #605
    Quote Originally Posted by Seleh View Post
    I tested that out in congruence with RR. Here are the options toggled and results:

    1.) Dice Tower NOT visible on table/UI
    Game > Table: Dice Tower for death saving throws [ON]
    Game > Desktop: Show dice tower [OFF]

    Result:
    RR sends the response, and when you click the Die it still rolls visible to the table.

    2.) Dice Tower visible on table/UI
    Game > Table: Dice Tower for death saving throws [ON]
    Game > Desktop: Show dice tower [ON]

    Result:
    No RR popup sent to PC, and death save is auto-rolled.


    My hope was that with scenario 1, the PC would still get the popup to roll their death save, the results would be hidden except to the DM. More than to happy work with you outside of this, if you'd like. Thank you for your help
    Regarding scenario 1, when you turn off the dice tower, Character Sheet Dice Tower is effectively disabled, so rolls happen like the extension is not there.
    Regarding scenario 2, it sounds like your desires won't be met by CSDT. Instead, you should have the player drag the d20 button from the popup down to the dice tower.

    I do not plan to add your request as an option; options cause headaches for me during support. However, it is possible for you to make a little extension that adds your desired behavior.
    With a loadorder of 6 or higher (after RR loads), you would save the existing ActionsManager.roll and replace it with your own function, similar to below. Note, I have not tested this, and there may be edge cases to check for.
    Code:
    	
    local fRollOriginal = nil;
    
    function onInit()
     fRollOriginal = ActionsManager.roll;
     ActionsManager.roll = rollOverride;
    end
    
    function rollOverride(rSource, vTargets, rRoll, bMultiTarget)
     if rRoll.sType = "death_auto" then
       rRoll.bSecret = true;
       rRoll.bTower = true;
     end
     fRollOriginal(rSource, vTargets, rRoll, bMultiTarget);
    end

  6. #606
    Looks like the toaster pop ups and this ext are conflicting. It pops at first then no more after the first one. Not sure if others are seeing this. The pop ups work until the first time I send a request. Sometimes the even freeze on the client screen.
    Last edited by nephranka; February 2nd, 2026 at 16:21.

  7. #607
    Looks like all I have to do is send a request to the client and it stops all the toaster pop ups. It did not happen when I ran a 2nd instance of the client on my machine, only when I connected to a player.

  8. #608
    As of Update 5.1, something seems to have changed where players are no longer able to see the DC of rolls from enemies that they perform. This would be fine as a toggle, but having no option is a little annoying.
    Last edited by galaxybomb; February 7th, 2026 at 23:01.

  9. #609
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    623
    Oooh, I didn't realize that. I actually prefer the players not to know (but agree an option would be nice).

  10. #610
    Quote Originally Posted by galaxybomb View Post
    As of Update 5.1, something seems to have changed where players are no longer able to see the DC of rolls from enemies that they perform. This would be fine as a toggle, but having no option is a little annoying.
    Assuming you are playing 5E, everything seems normal to me, so I would need more details. My forge version is from December, and I haven't seen a code change in the ruleset that would drive this behavior.

    Side note: I will wait for toast messages to stabilize before I look into them because I don't think my processes should interact with those directly.

Page 61 of 63 First ... 11 51 59 60 61 62 63 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in