DICE PACKS BUNDLE

View Poll Results: Do you like the separate DC fields for each roll type

Voters
84. You may not vote on this poll
  • No, I wish there was just one number (could be on the sheet multiple places)

    18 21.43%
  • Yes, I like setting it for a specific type and leaving it

    53 63.10%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    13 15.48%
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  1. #591
    When I click on a PC's Character Sheet Action tab Cast button (for Vicious Mockery), and I have RR's "PC: Prompt" option on, it pops up a window for the caster to roll the save (which makes no sense; the save is auto-rolled by the target). Is this a bug? Or is there some way I can avoid it? Thanks!
    DISCORD / EXTENSIONS:
    Combat: Crit Dmg Options, Effect FX, Enlarge/Reduce, Flavorful Names, Hidden Death Saves, Lingering Injuries (PL), Major Injuries (DK), Special Dmg FX, Spell FX, Summoner, Weapon Dmg Props
    Skills: Crits & Fumbles, Fail Forward, Toolkit Actions
    DM Tools: DB Search, Dynamic Pricing, Party Info, Redacted Table Fields
    For Fun: Achievement Tracker, Boar Riding, Dragon Cards, Drink & Sink, Fishing Fun, Seven Seas, Tarot, Turtle Race
    Puzzles: Cryptex, Volvelle, Word Key

  2. #592
    Quote Originally Posted by jkeller View Post
    When I click on a PC's Character Sheet Action tab Cast button (for Vicious Mockery), and I have RR's "PC: Prompt" option on, it pops up a window for the caster to roll the save (which makes no sense; the save is auto-rolled by the target). Is this a bug? Or is there some way I can avoid it? Thanks!
    I can only replicate this when I have the caster targeting themselves. Please check your target in the combat tracker and try dragging the cast button onto a target.

  3. #593
    That was it, thanks! My PC had itself as a target (in addition to the NPC target).
    DISCORD / EXTENSIONS:
    Combat: Crit Dmg Options, Effect FX, Enlarge/Reduce, Flavorful Names, Hidden Death Saves, Lingering Injuries (PL), Major Injuries (DK), Special Dmg FX, Spell FX, Summoner, Weapon Dmg Props
    Skills: Crits & Fumbles, Fail Forward, Toolkit Actions
    DM Tools: DB Search, Dynamic Pricing, Party Info, Redacted Table Fields
    For Fun: Achievement Tracker, Boar Riding, Dragon Cards, Drink & Sink, Fishing Fun, Seven Seas, Tarot, Turtle Race
    Puzzles: Cryptex, Volvelle, Word Key

  4. #594

    V2.21

    Version 2.21

    Introducing contested rolls. After the GM has defined a contest, e.g., grappling which is a skill check of Athletics vs Athletics or Acrobatics, players and NPCs can initiate the contest from their character sheet. The contest will automatically select the skill with the best numeric modifier and roll it for the initiator. It will then create a popup roll for the opposing party based on their best available stat.
    The UI for players and characters to initiate the contest rolls is currently on enabled in DnD 5E because I don't know whether it is a thing for other rulesets or know where I would put it.
    Instructions are in the usual place.

    Also, I previously stated that skill rolls not checking for abilities for skills in DnD 5E was default behavior; well, I fixed a bug in the way I was passing the skill name to a different function, so now those look up will work. For example, if you request an NPC to roll Athletics, but it does not have a defined Athletics skill, the NPC will use its Strength stat.

  5. #595
    Hi - one more question for you (I'm using 5E).

    If a client rolls on a table, everything works as expected (results are broadcast).

    But when I use the dice icon button on the RR panel to prompt a client to roll on the selected table, the result of the roll is only shown on the host (rMessage.secret is true).

    The table is shared and Vis is set to "Show Roll Results". Is there some option that controls/affects this?

    I see the "[TABLE]" message on the prompted client chat window, but not the roll or the table entry.

    I have the "Allow rolls to be be staged" option set to On. Here are my option settings if they matter:

    2025-12-16 15_36_56-Fantasy Grounds.png
    DISCORD / EXTENSIONS:
    Combat: Crit Dmg Options, Effect FX, Enlarge/Reduce, Flavorful Names, Hidden Death Saves, Lingering Injuries (PL), Major Injuries (DK), Special Dmg FX, Spell FX, Summoner, Weapon Dmg Props
    Skills: Crits & Fumbles, Fail Forward, Toolkit Actions
    DM Tools: DB Search, Dynamic Pricing, Party Info, Redacted Table Fields
    For Fun: Achievement Tracker, Boar Riding, Dragon Cards, Drink & Sink, Fishing Fun, Seven Seas, Tarot, Turtle Race
    Puzzles: Cryptex, Volvelle, Word Key

  6. #596
    It is not working for the 2e rule set, all d100 skills only roll a d20. On a new campaign the skills section no longer shows up.
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * OSRIC AD&D (1st Edition) (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  7. #597

    V2.21.1

    Quote Originally Posted by fharlang View Post
    It is not working for the 2e rule set, all d100 skills only roll a d20. On a new campaign the skills section no longer shows up.
    Version 2.21.1
    For skills (i.e. non-weapon proficiencies) in DnD 2E, fixed case-sensitivity error.
    The skills configuration will now show up when you open new campaigns. This update will not fix existing campaigns. fharlang, if you will lose work on your new campaign, please DM me the db.xml and I will fix it.

    Also, regarding a previous report of issues with table rolls, I was unable to replicate and rolls appear to work correctly.

  8. #598
    Hi mccartysr, love this extension! We use it a lot. In 5E, we use custom skills, similar to 13th Age skills and Daggerheart experiences. The players add their custom skills to the skills tab. I haven't figured out how to request those rolls and subsequently hide them. My goal is to hide their custom skill roll when the player rolls it.

  9. #599
    Quote Originally Posted by Gilafron View Post
    Hi mccartysr, love this extension! We use it a lot. In 5E, we use custom skills, similar to 13th Age skills and Daggerheart experiences. The players add their custom skills to the skills tab. I haven't figured out how to request those rolls and subsequently hide them. My goal is to hide their custom skill roll when the player rolls it.
    Please review the instructions , specifically the GM quick start, for instructions on how to add custom rolls to the console. You will add them on the options tab.

  10. #600
    Thanks! That works perfect.

    One thing I noticed is that d12 is missing from dice rolls. I added it just like the custom skills. But I thought you might want to include it as a default.

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