DICE PACKS BUNDLE
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  1. #1291
    I had this happen in the past week.

    If you put the following effect on a character.

    Orange Prism Ioun Stone; NIFTAG: Channel; CL: 1d4-1

    And you put in the tag "Channel" in your channel power it fails.

    While trying to figure out why it was failing I clicked the cast button and got the following in chat:
    [CAST] Channel Healing-30' (35' With Ring +1 To Select) + Tier Healing From Mantle [TAGS: channel]
    The "channel" within "[TAGS: channel]" is lower case, even though it is uppercase in the spell.
    So I tried changing the effect to have the tag being lower case and it now worked.
    Something is making the tag within the spell lower case before it is compared to the tags within the IFTAG or NIFTAG effect.

  2. #1292
    Kelrugem's Avatar
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    Quote Originally Posted by rmilmine View Post
    I had this happen in the past week.

    If you put the following effect on a character.

    Orange Prism Ioun Stone; NIFTAG: Channel; CL: 1d4-1

    And you put in the tag "Channel" in your channel power it fails.

    While trying to figure out why it was failing I clicked the cast button and got the following in chat:
    [CAST] Channel Healing-30' (35' With Ring +1 To Select) + Tier Healing From Mantle [TAGS: channel]
    The "channel" within "[TAGS: channel]" is lower case, even though it is uppercase in the spell.
    So I tried changing the effect to have the tag being lower case and it now worked.
    Something is making the tag within the spell lower case before it is compared to the tags within the IFTAG or NIFTAG effect.
    Thanks! Oh, I see, so, the effect code comparing tags is case-sensitive, while saving the tags isn't; I will adjust it

  3. #1293
    Popping back in before my game next week to say hello and also to say that I think [dXCLx] effects are broken again NPC side. I just tried one from an NPC before logging for the night and it's not rolling again.

  4. #1294
    Kelrugem's Avatar
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    Quote Originally Posted by FGMax View Post
    Popping back in before my game next week to say hello and also to say that I think [dXCLx] effects are broken again NPC side. I just tried one from an NPC before logging for the night and it's not rolling again.
    Oh, really? Thanks for the report!

    I hope I can test it soon (and the other issues mentioned above) and try to fix or report it Last time that issue was due to something in base code of FG, maybe still some problem there

    (currently at a conference, thus I couldn't look at the issues yet)

  5. #1295
    Quote Originally Posted by Kelrugem View Post
    Oh, really? Thanks for the report!

    I hope I can test it soon (and the other issues mentioned above) and try to fix or report it Last time that issue was due to something in base code of FG, maybe still some problem there

    (currently at a conference, thus I couldn't look at the issues yet)
    All good I was doing more testing and not sure if you've done anything yet but [dXCLx] function was working however in my test case I had an effect spell for CON: -1d3 [-d3CL4]. The [dXCLx] was working NPC side but the 1d3 was not working NPC side, both work PC side. For the NPC I'd end up with -1d3-4.

  6. #1296
    Kelrugem's Avatar
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    Quote Originally Posted by FGMax View Post
    All good I was doing more testing and not sure if you've done anything yet but [dXCLx] function was working however in my test case I had an effect spell for CON: -1d3 [-d3CL4]. The [dXCLx] was working NPC side but the 1d3 was not working NPC side, both work PC side. For the NPC I'd end up with -1d3-4.
    Hi

    Thanks for the extra information! Glad that it turned out that the dXCLx is working. Regarding 1d3: written like this it will not work Ability effects do not support dice, you have to write CON: [-d3] (and I think, one can somehow combine both CON effects, but I would need to test a bit)

  7. #1297
    Quote Originally Posted by Kelrugem View Post
    Hi

    Thanks for the extra information! Glad that it turned out that the dXCLx is working. Regarding 1d3: written like this it will not work Ability effects do not support dice, you have to write CON: [-d3] (and I think, one can somehow combine both CON effects, but I would need to test a bit)
    Hi Kel, I tested [dXCLX] and that's still working. CON: 1d3 can work but it's actually rhagelstrom's Better Combat Effects extension that supports that and isn't working still. I sometimes forget which is doing what, but it's already been reported over there.

  8. #1298
    Kelrugem's Avatar
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    Quote Originally Posted by FGMax View Post
    Hi Kel, I tested [dXCLX] and that's still working. CON: 1d3 can work but it's actually rhagelstrom's Better Combat Effects extension that supports that and isn't working still. I sometimes forget which is doing what, but it's already been reported over there.
    aaah, I see! Thanks nevertheless, and no worries if you confuse the extensions

  9. #1299
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    Quote Originally Posted by Orimn View Post
    I have mentioned this issue before with hopes that it could be fixed, Hero Points are optional so I understand why most people didn't even notice it was not appearing correctly on the sheet

    What I end up doing is at the start of a session, I use up each players hero points pool to refresh their memory on how many points they have and then add them back, But it sure would be nice to just see them again
    Recently I informed Zarestia about this incompatibility So, we will fix it at some point, I just do not know yet, when

  10. #1300
    Quote Originally Posted by Kelrugem View Post
    Recently I informed Zarestia about this incompatibility So, we will fix it at some point, I just do not know yet, when
    I have added Hero Points to the Extra Actions extension. It absolutely doesn't replace this extension or the Advanced Character sheet but can be used as a stop gap option until a fix is in place for this issue.

    You can find the extension information here -
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