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  1. #71
    Quote Originally Posted by ddavison View Post
    I think it is great that you will have multiple GMs who will be able to play the game. Account sharing like you described was never supported and is against the TOS. I would recommend that not every GM needs all the content in order to run. You can do a lot with the included SRD content and just the adventure you want to play. In that situation, you really don't want your players having access to the adventure content anyway. If each player ultimately buys the PHB or sticks with free SRD content, it should be pretty inexpensive to rotate the GMs.
    I absolutely don't mean account sharing should be allowed nor do I think it ever was.

    I also don't mainly mean sharing adventure modules, but the rulebooks. There's quite a few in DND5e a DM needs to have all the class options available for players in FG, for instance. Just playing SRD is really limiting basic player content wise (classes, subclasses, spells, monsters, equipment...). It'd be fine if each DM bought their own modules, but the rulebooks and PC character options like classes and such could be sharable in a limited fashion without interfering with FG's ability to make money off game content too much.

  2. #72
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    Quote Originally Posted by bzar View Post
    I absolutely don't mean account sharing should be allowed nor do I think it ever was.

    I also don't mainly mean sharing adventure modules, but the rulebooks. There's quite a few in DND5e a DM needs to have all the class options available for players in FG, for instance. Just playing SRD is really limiting basic player content wise (classes, subclasses, spells, monsters, equipment...). It'd be fine if each DM bought their own modules, but the rulebooks and PC character options like classes and such could be sharable in a limited fashion without interfering with FG's ability to make money off game content too much.
    The DM does not need every player options book. If you have one DM and you want all player options available to the whole table then yes it's easiest if the forever DM has all the books. But really the DM only needs the adventure and each player needs the books for the options they want to play (as allowed by the DM).

    You could also have one DM with all the books. Everyone join that DM to create characters and then import them into the play DM's campaign. The character sheets would have everything needed to play, though you would have to go back to the other campaign to level up etc.

    That being said, if a share was able to be done, I'm sure ddavison (the President of SmiteWorks) would go for it. It's something we've asked about for a long time. I assume they are restricted by their license agreements. But, that being said, we should keep letting them know what we want. Maybe it's something they can get negotiated and/or implemented. Things are always changing

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  3. #73
    DM: Who needs rule books, everything is an illusion and made up anyway!

  4. #74
    Quote Originally Posted by LordEntrails View Post
    The DM does not need every player options book. If you have one DM and you want all player options available to the whole table then yes it's easiest if the forever DM has all the books. But really the DM only needs the adventure and each player needs the books for the options they want to play (as allowed by the DM).
    Well, sure, if everyone buys the rulebooks it's easier, but that's even more repurchases. For example spells are also added by the books so if you have two players who want to play a graviturgy wizard with access to spells from SCAG, XGtE and TcoE, both need all those books. The DM probably still also wants them so they can review the player characters' abilities. That's buying the books in triplicate in order to play together in one game.

    Quote Originally Posted by LordEntrails View Post
    You could also have one DM with all the books. Everyone join that DM to create characters and then import them into the play DM's campaign. The character sheets would have everything needed to play, though you would have to go back to the other campaign to level up etc.
    Does that even work? At least for items when one of us accidentally had SRD module loaded instead of Player's Handbook all the items and spells didn't have descriptions for them. Sure you can have the character *technically* in the game but it doesn't *work* AFAIK.

    Quote Originally Posted by LordEntrails View Post
    That being said, if a share was able to be done, I'm sure ddavison (the President of SmiteWorks) would go for it. It's something we've asked about for a long time. I assume they are restricted by their license agreements. But, that being said, we should keep letting them know what we want. Maybe it's something they can get negotiated and/or implemented. Things are always changing
    Yeah, and I didn't mean to argue, I know the financial realities must take precedence so we can even have FG. I mainly wanted to make sure the idea was communicated clearly, that this could be an opportunity to allow more people DM for their group since hosting itself no longer requires a separate license.

  5. #75
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    Quote Originally Posted by bzar View Post
    Does that even work? At least for items when one of us accidentally had SRD module loaded instead of Player's Handbook all the items and spells didn't have descriptions for them. Sure you can have the character *technically* in the game but it doesn't *work* AFAIK.
    PC sheets make copies of most data when records are added - so most of the data stays local to the PC sheet. Exactly which records are copied can depend on the ruleset being used. In the case of the D&D 5E ruleset, all records are copied to the PC sheet, with the exception of class, background and species - which are links to the original data module. I can't recreate the issue you mention with the SRD spells - I get full data adding spells to the PC and then opening them from the PC sheet after closing the SRD.
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  6. #76
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    You can make copies of most records in the system or just enter the few items you need from any given book. I think many people lock themselves into the idea they can’t play unless they have everything- and I think that is a self-imposed limitation. I’ve played in many games IRL where the GM has limited characters to only the core book. Most of the longer term games I’ve played in, everyone has also purchased the core book we were using.

  7. #77
    ​"I noticed that some of my books are not available on the online reader, such as Savage Worlds, for example. Is there any forecast for availability?"

  8. #78
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    Quote Originally Posted by freitaslex View Post
    ​"I noticed that some of my books are not available on the online reader, such as Savage Worlds, for example. Is there any forecast for availability?"
    They are working on it. Everything will get there in due course but no time line.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #79
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    Quote Originally Posted by freitaslex View Post
    ​"I noticed that some of my books are not available on the online reader, such as Savage Worlds, for example. Is there any forecast for availability?"
    Mentioned in post #1: " It already supports hundreds of titles from popular publishers and systems, and SmiteWorks is actively working to expand that coverage throughout the beta period." And some further information in this post: https://www.fantasygrounds.com/forum...l=1#post753342
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #80

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