Fantasy Grounds Merchandise
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  1. #511
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    Quote Originally Posted by *Neuro* View Post
    This is a great feature, I am using it, is it still working? Yesterday it did not work well, any maintenance on this?

    What feature is not working?
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  2. #512
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    I had experience last tuesday evening that advancing for example 1 hour in the chat system was advancing rounds in the combat tracker, round by round for 1 hour....
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  3. #513
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    Quote Originally Posted by *Neuro* View Post
    I had experience last tuesday evening that advancing for example 1 hour in the chat system was advancing rounds in the combat tracker, round by round for 1 hour....
    Not sure what you are meaning here.
    but yes the tool is meant to advance the CT time for effects and stuff.
    So if you had a torch effect that lasted an hour and you advanced the timer by 30 mins. It would lower the duration left on the torch to 300 instead of 600 rounds left.
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  4. #514
    There should be something in the settings, about doing it at once instead of calculating round by round...
    Time Manager Rounds mode, you can switch it between Full Process or Quick Mode

  5. #515
    Hi i have a question did you ever implement chat commands.

  6. #516
    Was the Clock Adjuster you used by any chance the one from RMC - Clock Adjuster?

    If so, the Combat Tracker's Round advancement happens in case the Bleeding effect exists.
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  7. #517
    Looks like as of the latest Fantasy Grounds update, the "Round Length in seconds" setting is being ignored for Combat Tracker Effects.

    So, for 2e I have the "Round Length in seconds" set to 60. If I give a character a Torch with a 30 minute burn time (which is 300 duration when rounds are 6 seconds long) and then advance to the next combat round, the duration of the torch drops to 299 instead of 290. The Main Time Tracker for the Campaign correctly advances time by one minute.

    If I advance time by 10 minutes in the Time Tracker window, then the clock advances 10 minutes and the Combat Tracker effect duration decreases by 10 (which would only be 1 minute of actual duration due to Fantasy Grounds defaulting to 6 second combat rounds).
    Last edited by ShankyMcStabber; Yesterday at 20:17.

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