DICE PACKS BUNDLE
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  1. #1261
    Kelrugem's Avatar
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    Quote Originally Posted by rmilmine View Post
    So I have the following effect:

    Air Supremacy; SKILL: 2 [d5CL] fly

    The Spell Class this is in has a caster level of 1. I also tried with a CL of 5 with the same result.
    So this should have a value of 2 instead the [d5CL] is left as is,
    I removed all extensions except this one and the advanced character sheet and it still does this.
    I just checked this effect: I absolutely forgot to mention it last time, the effect is not coded correctly, there has to be a comma after the tag, before "fly" Then it works (once an effect has several tags or words and combinations thereof one has to be careful with the commas)

  2. #1262
    Kelrugem's Avatar
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    I now added all the reports here: https://github.com/users/Kelrugem/pr...mnId%5D=Status

    (the recent ones which I want to fix in the next days are the "todos")

    In particular, Evion reported that the antimagic extension throws an error at login (funnily some other extension overrides the error so that I didn't notice in my own gaming session) And I forgot today to check my other extensions for the need of updating them (the maintenance is so heavy on the extended automation extension that I sometimes forget that I also have other extensions )

    So, besides antimagic (and some troll issue I found in my gaming session) there are gladly no serious issues, so I hope you didn't have any issues recently And I will also check to update the nodex effect list (as requested by rmilmine)

    @Rhydion: Did you find out which other extension you need to load causing this overflow issue when using Dead Dodge; IF: Bloodied; AC: [DEX] luck? When I just load my extension, then I do not have this issue

    @rmilmine: Sorry that you may have waited now almost three months for a fix on your skill effect and then it was just a missing comma all the time This semester was so busy with teaching that I absolutely lost track updating my extensions (the little bit of free time I had I then used to spend on preparing my campaigns)

  3. #1263
    Kelrugem's Avatar
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    Since the newest FG update, https://www.fantasygrounds.com/forum...056#post750056, effects using [STR] and stuff like that will gladly now account other effects affecting STR etc. This was a feature of my extended automation extension; so, in case you loaded my extension because of this feature, then you won't need to load it anymore I will update the forge page soon

  4. #1264
    Your extension is so good for so many things, I don't think anyone would load it "just" for that :P

  5. #1265
    Kelrugem's Avatar
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    Quote Originally Posted by Asgurgolas View Post
    Your extension is so good for so many things, I don't think anyone would load it "just" for that :P
    Oh, my answer to your message never got sent! I meant to say: Thanks for the words, hehe Some people actually want to keep the number of extensions and modifications low, so it might be very useful for some to know that they can have the mentioned feature now without my extension

    That said: I just updated my extensions to reflect the recent FG changes and I updated the extension's wiki page Also on fixing some other issues, was just busy with my campaign and my wife's move to Germany (a looot of bureaucracy )

  6. #1266
    Quote Originally Posted by Kelrugem View Post
    I just checked this effect: I absolutely forgot to mention it last time, the effect is not coded correctly, there has to be a comma after the tag, before "fly" Then it works (once an effect has several tags or words and combinations thereof one has to be careful with the commas)
    Hi Kel, me again. I was looking over some effects, and I think effects that use the [dxCLx] aren't working. I have at least two different ones that are just posting as blanks when the effects are applied. So like ATK: even if I might have something like Divine Favor; ATK: [d3CL6], luck; DMG: [d3CL6], luck.

  7. #1267
    Hello,

    I was just about to post the same issue as FGMAX, sorry for the delay been a little under the weather. Barkskin;AC:1 [d3CL4], natural, and similar effects no longer work. It does not throw an error, I just get the default AC: 1 natural bonus. I have tested this with only the extended automation mod loaded. I am currently playing with a universal caster level -10, so I do not know exactly when this broke, but I noticed it two weeks ago, just took me a bit to post.

    Thanks,
    Elaith

  8. #1268
    Kelrugem's Avatar
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    thanks for the reports! Yes, I recently made a small update for compatibility stuff, and there was indeed now a change in that regard. I will revert this

  9. #1269
    Kelrugem's Avatar
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    Sorry @all, since my wife moved to Germany I was flooded with bureaucracy, and then we had holidays visiting my mum Some of you may have seen that I slowly updated some bugs on GitHub, this weekend I should be able to finish it, and then the tags should work again, too

  10. #1270
    Quote Originally Posted by Kelrugem View Post
    Sorry @all
    No need to apologize, Kel! You are doing everyone a huge favor by coding and maintaining these extensions. Thank you for your time!

    And congrats on surviving the bureaucracy and getting your wife moved in!

    Rob

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