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  1. #201
    Quote Originally Posted by georgelaiacona111 View Post
    Tested. Using 1E matrices. Cleric and Fighter matrix is correct. Thieves and Magic Users is not. All 20s or all 11s. Cannot edit them on the character sheet to change. Monsters also appears correct. Or, at least trying them out with a couple of low-level characters and a Bugbear gets me the stated results. [Critical Hit] also shows in the chat window when a 20 is rolled, though this is not really an issue. Damage: Critical hit type set to "none."
    I can't reproduce the issue with rolls of 20 still showing "Critical" when criticals are set to none. Thanks for talking me through the matrix issue, which we determined is because you're using 2e modules. This is now supported and should work. Also, I built in a facility to auto-correct matrices if they've been previously set to all the same number. Also, found an issue with weapon proficiencies - fixed.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  2. #202
    New version to resolve issues with dragging skills to a charsheet. Thank you to the individual who reported this.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  3. #203
    Any progress with my armour type/weapon hit modifier issue?

  4. #204
    Quote Originally Posted by PaulChatterton View Post
    Any progress with my armour type/weapon hit modifier issue?
    Yes. I got some of it in there on the last bugfix, but I'll bring the rest out as soon as I have the time. Hopefully, quite soon. It won't currently affect anything, but you can see the plan in a weapon or an npc actor...
    Twitter: @Doomswords
    Discord: Doomsword#0669

  5. #205
    Thanks. Looking forward to seeing it in action.

  6. #206
    I'm getting this error accessing NPCs:
    [8/16/2025 9:16:30 AM] [ERROR] Script execution error: [string "C:npc_combat:armor_type"]:4: attempt to index a nil value
    Likely because it's searching for a type and nothing is set, only the default AC.

  7. #207
    Sorry, yes, I heard about this from someone else a couple of days ago. I had been too busy to account for any changes in the underlying rulesets. I'll work on a fix straight away.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  8. #208
    No worries. Just a heads up. It's not unplayable.

  9. #209
    I've updated to catch up to core code, to fix that error, and fix setting armor type on NPCs, though setting that doesn't yet do anything mechanically.

    Now that I have some free time, I gonna spend a few days working on the extension and the ruleset. I have a few outstanding things I want to do (like finishing weapon vs. armor type and doing some cleanup).

    If there's anything I haven't mentioned that anyone wants to see done, or they've found bugs, please let me know.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  10. #210
    Updated
    Complete rewrite of the combat matrix; hopefully, you can do anything you want with the matrix now
    FightsAs/SavesAs for NPCs should work across everything - need a little testing here, making sure to-hit matrix and saves are accurate in various cases
    Fix a serious recursion issue with auras active
    Lots of internal changes - please test this thing for me and hit me up with any issues
    Twitter: @Doomswords
    Discord: Doomsword#0669

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