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May 11th, 2025, 23:00 #201
I can't reproduce the issue with rolls of 20 still showing "Critical" when criticals are set to none. Thanks for talking me through the matrix issue, which we determined is because you're using 2e modules. This is now supported and should work. Also, I built in a facility to auto-correct matrices if they've been previously set to all the same number. Also, found an issue with weapon proficiencies - fixed.
Twitter: @Doomswords
Discord: Doomsword#0669
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June 20th, 2025, 17:23 #202
New version to resolve issues with dragging skills to a charsheet. Thank you to the individual who reported this.
Twitter: @Doomswords
Discord: Doomsword#0669
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July 1st, 2025, 10:19 #203Zealot
- Join Date
- Dec 2019
- Posts
- 64
Any progress with my armour type/weapon hit modifier issue?
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July 3rd, 2025, 03:58 #204Twitter: @Doomswords
Discord: Doomsword#0669
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July 3rd, 2025, 12:33 #205Zealot
- Join Date
- Dec 2019
- Posts
- 64
Thanks. Looking forward to seeing it in action.
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August 16th, 2025, 23:25 #206Warrior-Priest
- Join Date
- Dec 2018
- Posts
- 35
I'm getting this error accessing NPCs:
[8/16/2025 9:16:30 AM] [ERROR] Script execution error: [string "C:npc_combat:armor_type"]:4: attempt to index a nil value
Likely because it's searching for a type and nothing is set, only the default AC.
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August 19th, 2025, 22:29 #207
Sorry, yes, I heard about this from someone else a couple of days ago. I had been too busy to account for any changes in the underlying rulesets. I'll work on a fix straight away.
Twitter: @Doomswords
Discord: Doomsword#0669
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August 19th, 2025, 23:07 #208Warrior-Priest
- Join Date
- Dec 2018
- Posts
- 35
No worries. Just a heads up. It's not unplayable.
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August 22nd, 2025, 21:21 #209
I've updated to catch up to core code, to fix that error, and fix setting armor type on NPCs, though setting that doesn't yet do anything mechanically.
Now that I have some free time, I gonna spend a few days working on the extension and the ruleset. I have a few outstanding things I want to do (like finishing weapon vs. armor type and doing some cleanup).
If there's anything I haven't mentioned that anyone wants to see done, or they've found bugs, please let me know.Twitter: @Doomswords
Discord: Doomsword#0669
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October 9th, 2025, 06:09 #210
Updated
Complete rewrite of the combat matrix; hopefully, you can do anything you want with the matrix now
FightsAs/SavesAs for NPCs should work across everything - need a little testing here, making sure to-hit matrix and saves are accurate in various cases
Fix a serious recursion issue with auras active
Lots of internal changes - please test this thing for me and hit me up with any issuesTwitter: @Doomswords
Discord: Doomsword#0669
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