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  1. #191
    Acknowledged. 6th level Magic User's matrix is now all 8's, but I can hand edit that on my own in the meantime. I'll update with anything further I find. Thanks again for this extension.

  2. #192
    Sure thing. I'll check the MU thing
    Twitter: @Doomswords
    Discord: Doomsword#0669

  3. #193
    Quote Originally Posted by georgelaiacona111 View Post
    Acknowledged. 6th level Magic User's matrix is now all 8's, but I can hand edit that on my own in the meantime. I'll update with anything further I find. Thanks again for this extension.
    I was able to reproduce this and found the error. It was a change in 2E that didn't exist when I worked on this last. It's corrected, so other people shouldn't experience it. I've some chars with the problem, so I'll work on getting an update out that addresses it for chars that may have a messed-up matrix.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  4. #194
    Uploaded a new version. M-Us should be completely fixed. Internal Stuff. Added option to "yes or no" automatic misses on rolls of 1 (only for 2E use). Removed the crit message if crits are turned off (OSRIC and 2E use)
    Twitter: @Doomswords
    Discord: Doomsword#0669

  5. #195
    Thank you for your work and prompt attention.
    Crit? What is this Crit thing you speak of?

  6. #196
    Quote Originally Posted by georgelaiacona111 View Post
    Thank you for your work and prompt attention.
    Crit? What is this Crit thing you speak of?
    It's all the rage for the 2Eplussers
    Twitter: @Doomswords
    Discord: Doomsword#0669

  7. #197
    Quote Originally Posted by Doomsword View Post
    Uploaded a new version. M-Us should be completely fixed. Internal Stuff. Added option to "yes or no" automatic misses on rolls of 1 (only for 2E use). Removed the crit message if crits are turned off (OSRIC and 2E use)
    Why is the automatic miss Yes/No for 2E only? 1E should have no automatic misses either.

  8. #198
    Quote Originally Posted by Doomsword View Post
    @Paul, can you give me a rundown of everything you want to see implemented? Some of it is done/fixed already. I have the crit fixed in unreleased OSRIC, and need to do the same with the extension. I can have that out tomorrow. I'd like to address other issues, as well, but they're hard to keep track of. Thank you.

    PS - this goes for anyone else, as well.
    I've tried to contact you through Discord about the one show-stopper issue I have currently, to do with the 1E hit modifiers by weapon and armor type. I thought it might be easier to demonstrate to you by sharing my screen there.

  9. #199
    Quote Originally Posted by PaulChatterton View Post
    Why is the automatic miss Yes/No for 2E only? 1E should have no automatic misses either.
    Because OSRIC (even with the extension) should do that by default and offer no ability to change it. If you're running 2E ruleset, then you just turn it off.

    I'm happy to Discord it out with you. Maybe I missed your message. I got lots of people talking to me all the time. I'll look, but feel free to PM me your Discord id as well.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  10. #200
    Tested. Using 1E matrices. Cleric and Fighter matrix is correct. Thieves and Magic Users is not. All 20s or all 11s. Cannot edit them on the character sheet to change. Monsters also appears correct. Or, at least trying them out with a couple of low-level characters and a Bugbear gets me the stated results. [Critical Hit] also shows in the chat window when a 20 is rolled, though this is not really an issue. Damage: Critical hit type set to "none."

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