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  1. #1191
    Player Core 2 paid problems.

    Graceful Legend (level 17 monk) doesn't increase class DC to master and in general the spell DCs were not set to Wisdom properly as the stat.

    Weapon Specialization and Greater Weapon Specialization both appear in character effects and incorrectly stack.

  2. #1192
    Quote Originally Posted by Moon Wizard View Post
    @bnmntj9,

    Just pushed an update that should address that issue. Please run a new Check for Updates, and let us know if still having issue.

    Regards,
    JPG
    The issue appears to be resolved. Thanks!

  3. #1193
    Player Core

    All of the Ritual spells that require secondary casters, except for Animate Object, has this information added to the "Cost" field in between visible <b> and </b> tags. For example the Wish ritual states:
    Code:
    fine ash, magically imbued pigments, and a gem in a marquise cut worth 100,000 gp in total; <b>Secondary Casters</b> 2
    In both the non-remaster Core Rulebook and the Player Core 2, and for some of the rituals in Player Core, secondary casters are listed at the top of the "Description and Results" field.

    Here's a comparison of the Atone ritual from the Core Rulebook and Player Core:
    Attached Images Attached Images

  4. #1194
    I just finished GMing Spore War 2 The Secret of Deathstalk Tower. I must say this hasn't been a very pleasant experience, because nearly every encounter in the namesake Deathstalk tower had some problems with one or more creatures' automation.

    Here's some examples that I can find quickly:
    Spore queen: Has no automation on her kiss, spirit blast and blood vendetta spells are heightening wrong.
    Tormented: In the crypt don't have automation corresponding to how they died, even though this is listed in the adventure.
    Boggard Cultist: They don't have any attacks. Divine Wrath save isn't marked as basic, so the damage automation fails.
    Gruntch: Spirit blast automation has force damage, just like spore queen.
    Mugrisant Glippoth: Doesn't have the usual persistent damage automation in Swallow Whole.
    ...
    I could go on, but I am not even looking for broken creatures right now. I am just opening every encounter in order and checking what is wrong with these creatures. Someone should look this whole book over and fix all the creatures.

  5. #1195
    Quote Originally Posted by myyra View Post
    I just finished GMing Spore War 2 The Secret of Deathstalk Tower. I must say this hasn't been a very pleasant experience, because nearly every encounter in the namesake Deathstalk tower had some problems with one or more creatures' automation.

    Here's some examples that I can find quickly:
    Spore queen: Has no automation on her kiss, spirit blast and blood vendetta spells are heightening wrong.
    Tormented: In the crypt don't have automation corresponding to how they died, even though this is listed in the adventure.
    Boggard Cultist: They don't have any attacks. Divine Wrath save isn't marked as basic, so the damage automation fails.
    Gruntch: Spirit blast automation has force damage, just like spore queen.
    Mugrisant Glippoth: Doesn't have the usual persistent damage automation in Swallow Whole.
    ...
    I could go on, but I am not even looking for broken creatures right now. I am just opening every encounter in order and checking what is wrong with these creatures. Someone should look this whole book over and fix all the creatures.
    I will have a look tonight. I will get them updated.
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  6. #1196
    Player Core

    The Sword Cane weapon is presented on the Weapon Tables in Chapter 6, but is not listed among the items in the module.

    Monster Core

    Missing the All-Around Vision Monster Ability from page 358 in the Lookup Data

    https://2e.aonprd.com/MonsterAbilities.aspx?ID=49
    Last edited by Faolan the Azure Abjurer; October 14th, 2025 at 00:49.

  7. #1197
    Trenloe's Avatar
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    Quote Originally Posted by Faolan the Azure Abjurer View Post
    Player Core

    The Sword Cane weapon is presented on the Weapon Tables in Chapter 6, but is not listed among the items in the module.

    Monster Core

    Missing the All-Around Vision Monster Ability from page 358 in the Lookup Data

    https://2e.aonprd.com/MonsterAbilities.aspx?ID=49
    Thanks for letting us know. We'll get fixes in the next update.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #1198
    Wildwood AP 2 Map Map - Ghorus's Garden, Player can see the Map although Line of Sight is enabled
    Text Translated by Deepl ;-)

  9. #1199
    Trenloe's Avatar
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    Quote Originally Posted by Birger Tucholski View Post
    Wildwood AP 2 Map Map - Ghorus's Garden, Player can see the Map although Line of Sight is enabled
    Works fine for me once I enable LoS in the image Play menu - see example player view below.

    Can you provide a screenshot of the GM view of the map in edit mode and the Play menu showing please?

    Attached Images Attached Images
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #1200
    Grothu.jpg
    Its Player View,
    Text Translated by Deepl ;-)

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