Thread: On Hit Effects Extension
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January 24th, 2025, 14:41 #41
@Dreymior I'll take a look after work today, I forgot this may not be playing nice with the new UI updates. Do you mind describing what you're seeing, or not seeing to help narrow my focus though?
@ZWilgy I'm sorry this is over a year late, I somehow missed your message. I don't play 5E and am not familiar with that ruleset. Plus I think Better Combat Effects may have a way to do this in 5E?
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February 28th, 2025, 19:49 #42Zealot
- Join Date
- Mar 2018
- Posts
- 75
Hi Sox, thank god I found this mod. I love it.
I have legit just tested the mod. I use a bunch of character sheet and item mods and there are seemingly no conflicts or issues I can see. Test on a few effects and it worked fine.
Though I'm not sure you could use this to replace bursts. if the weapon is doing d6s normally then crits with burst for d10s I don't quite know how you would have it replace the d6s in place for the d10s. Unless you can and I simply can't see it D:
Either way, nice mod!
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March 1st, 2025, 02:49 #43
Yea, burst effects arn't handled by this extension. I originally coded this because a party member's axe would apply the Sickened effect to enemies hit by it. You can do burst effects with advanced effects as long as the crit damage is first. For example for flaming burst
It should only roll the extra damage when a critical is rolled.Code:Flaming Burst; DMG: 1d10 critical,fire
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June 9th, 2025, 21:45 #44Devotee
- Join Date
- Aug 2016
- Location
- Canberra, Australia
- Posts
- 5
I don't see it listed.
It is in C:\Users\Peter\AppData\Roaming\SmiteWorks\Fantasy Grounds\extensions
Was there something else to do or has FG updated and broken the extension ?
edit: The picture isn't uploading.
it's the list seen at "loading campaign"
PLast edited by xyllywyt; June 9th, 2025 at 22:10.
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June 14th, 2025, 18:32 #45
Assuming you subscribed from the Forge, I'm not sure why the extension has not downloaded. I think you have to update to refresh newly subscribed Forge extensions, otherwise you'll need to reach out to Smiteworks for why the forge isn't delivering the extension.
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August 19th, 2025, 20:10 #46Devotee
- Join Date
- Oct 2006
- Posts
- 9
This extension is no longer working. When attempting to define the effect, the following error comes up to the console. This extension is the only one loaded.
[8/19/2025 2:08:02 PM] [WARNING] template: Could not find template (anchor_title_charsheethelper) in class (weapon_effect_editor)
[8/19/2025 2:08:02 PM] [WARNING] template: Could not find template (subwindow_record) in class (weapon_effect_editor)
[8/19/2025 2:08:02 PM] [WARNING] template: Could not find template (scrollbar_record) in class (weapon_effect_editor)
[8/19/2025 2:08:02 PM] [WARNING] template: Could not find template (close_charsheethelper) in class (weapon_effect_editor)
[8/19/2025 2:08:02 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:02 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:02 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:02 PM] [ERROR] Script execution error: [string "C:weapon_effects_entry:effectdetail"]:4: attempt to index field 'main' (a nil value)
[8/19/2025 2:08:02 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:02 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:02 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:11 PM] [WARNING] template: Could not find template (anchor_title_charsheethelper) in class (weapon_effect_editor)
[8/19/2025 2:08:11 PM] [WARNING] template: Could not find template (subwindow_record) in class (weapon_effect_editor)
[8/19/2025 2:08:11 PM] [WARNING] template: Could not find template (scrollbar_record) in class (weapon_effect_editor)
[8/19/2025 2:08:11 PM] [WARNING] template: Could not find template (close_charsheethelper) in class (weapon_effect_editor)
[8/19/2025 2:08:11 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:11 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:11 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:11 PM] [ERROR] Script execution error: [string "C:weapon_effects_entry:effectdetail"]:4: attempt to index field 'main' (a nil value)
[8/19/2025 2:08:11 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:11 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
[8/19/2025 2:08:11 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (weapon_effect_editor)
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August 25th, 2025, 04:12 #47
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August 26th, 2025, 19:40 #48
I just pushed a fix for this to the Forge. Let me know if anyone runs into more problems.
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August 27th, 2025, 01:12 #49
Just chiming back in to verify that it indeed works again. Thanks much for the update.
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September 9th, 2025, 16:19 #50Templar
- Join Date
- Nov 2017
- Posts
- 122
Okay, here is an odd one for you. I could not get the mod to work at all, so I started a test campaign - worked. Loaded all mods from main campaign - worked.
Loaded my campaign back up - did not work. Used same weapon as test campaign - worked. It would seem the on hit effect only triggers if your naming convention is a certain way.
So Longsword - works, but longsword does not, nor does Long sword.
It seems to only accept a single word, and it HAS to be capitalized.
Tested with Longsword from ultimate Equipment, and a +1 Frost spear (not working).
Hopefully this information helps, if you need anything else I can provide it.
By not working I mean, nothing happens - no error or anything. (Tested with a save and without - same)
Thanks,
Elaith
P.S. +1 Longsword works.Last edited by Elaith; September 9th, 2025 at 16:22.
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