Thread: On Hit Effects Extension
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May 9th, 2021, 00:24 #1
On Hit Effects Extension
Hey everyone I've been working on an extension to allow attacks apply effects on hit. Well technically its on damage, as things like DR can prevent an effect from being applied if the attack does no damage. If anyone runs into any problems please let me know!
The effects are added in the details for weapons on the actions page. This image should show an example of a sickened effect which lasts 2 rounds that would get applied.
weapon-window.png
weapon-effect-editor.png
Downloads
Forge
Github
Source CodeLast edited by SoxMax; March 5th, 2023 at 17:04. Reason: better images
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May 9th, 2021, 00:52 #2
Nice, thanks a lot
My extensions for 3.5e and Pathfinder
Bug reports please here
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May 9th, 2021, 02:21 #3
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May 9th, 2021, 02:38 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,387
Also, if you used any code from official rulesets or extensions in your module, we do not allow distribution on third party websites. (such as Nexus Mods) Especially, since it requires an additional login.
Please post as an attachment to this thread instead.
Regards,
JPG
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May 9th, 2021, 05:39 #5
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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May 9th, 2021, 06:43 #6
I added a link to the releases on Github as well if people don't want to create a Nexus account. I didn't realize Nexus requires a login now I've just had an account for years. I would recommend using the nexus option though since you can handle the download and installation with Vortex and the Fantasy Grounds extension I created. This will let you know when there's updates updates to the extension and 1 click to update them.
@Moon Wizard
I don't think this uses any code from official rulesets/modules unless calling the global declarations like ActionDamage.applyDamage counts?
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May 10th, 2021, 07:12 #7
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,387
We prefer not to have links for our users for getting community content which requires yet another login just for that content linked from our site. Including a link to download the extension, and to point at a repo, is expected. Posting a link which requires a login to get content is not. I'll have to check with Doug if we don't already have wording somewhere to prevent those kinds of links for exactly that issue.
Also, if you're already posting the link here, why would users want to go to Nexus Mods anyway?
Regards,
JPG
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May 10th, 2021, 11:33 #8
[QUOTE=SoxMax;599002]
The effects are added in the details for weapons on the actions page. This image should show an example of a sickened effect which lasts 2 rounds that would get applied.
Attachment 46460
/QUOTE]
Thank you SomMax, looks Awesome! Will have to give it a try.
p/s: Is it possible to add effect OnCritical?
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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May 10th, 2021, 15:09 #9
Completely understood. I've mainly been providing Nexus links for the convenience in downloads/updates. As Nexus supports their Vortex download tool which informs users when their extensions have received updates from authors, and they can then 1 click to get the new update. I assume its fine if I provide links to both Github releases which require no account and Nexus releases which do in case users want the convivence?
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May 10th, 2021, 15:10 #10
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