Thread: 5E Life Ledger
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July 9th, 2025, 19:17 #71
I went ahead and fixed this minor issue. However it will not be updated on the FORGE until Mr. Rhagelstrom gets back, he is currently away on business.
Due note that when it is updated on the FORGE and you are using this file, it should simply overwrite my file correctly when a newer version comes out.
It should now read version "v2.7.1"
Let me know if you have any more issues.Last edited by MrDDT; July 9th, 2025 at 19:19.
-MrDDT
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July 9th, 2025, 19:31 #72Devotee
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Thanks for fixing that MrDDT. Been a small issue since April. I appreciate your time.
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July 9th, 2025, 20:49 #73
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August 8th, 2025, 20:18 #74Devotee
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Hi,
I love this extension and use it in every campaign, but I’ve run into a frustrating bug when it’s enabled alongside Mad Nomad’s Combat Helper:
What happens: When an NPC takes damage, the wound/current-HP field updates correctly, but their max HP also drops by the same amount.
Afterward: The three HP fields (Max HP, Adjusted HP, Wounds) no longer track properly. Removing wounds doesn’t restore max HP, and manually resetting max HP causes the wound value to jump around unpredictably.
Conflict identified: This only occurs when Mad Nomad’s Combat Helper is active; disabling it makes the problem go away. I’ve reached out to Mad Nomad’s author but haven’t found a fix yet.
I really value both of these extensions and would love to keep using them together. Has anyone encountered this before, or is there a workaround you can recommend? Any help would be greatly appreciated!
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August 8th, 2025, 21:16 #75
This would be on MNM's end to fix unless they want to give us a copy of the ext lua coding. His stuff is not only paid but also in the vault. We have no access to see his code to work with it.
If he wants to look at it and tell us something we can change to work together we likely can go from there. We've worked with him in the past but it's harder to get in contact with him now. If you want to bring it up to MNM and see what he says he can reach out to me, or post here on the forums.-MrDDT
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October 20th, 2025, 19:58 #76Adept
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Loaded the Extension and there's a minor graphical glitch when I go to the Class & Level box to begin Leveling Up off the character sheet. The Gear (magnifying glass ion other themes) from the Extension that jets you look at HP changes by level overlaps with the link to access the Class info from the Players Guide. It makes it hard, but not impossible, to click on the Class link. I'm wondering if this is a result of my theme (Hearth) or if everybody else has this issue.
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October 20th, 2025, 20:16 #77Devotee
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Use the link in this post - https://www.fantasygrounds.com/forum...l=1#post746907
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October 26th, 2025, 23:16 #78
It looks like with just Life Ledger loaded, in a 5e campaign, MAXHP is also affecting the duration of an effect. I noticed when adding Aid, so started playing with different values:
Aid; MAXHP: 5 with a defined duration of 1 RD, applies a duration of 6 rounds - seems to be MAXHP + RDS if you adjust MAXHP and RDS
Aid; MAXHP: 5 with a defined duration of 1 MIN, applies a duration of 60 rounds - seems to be 10*(MAXHP + MIN) if you adjust MAXHP and RDS
Aid; MAXHP: 5 with a defined duration of 1 HR, applies a duration of 3600 - seems to be 600*(MAXHP + HR) if you adjust MAXHP and RDS
Aid; MAXHP: 5 with a defined duration of 1 DAY, applies a duration of 86400 - seems to be 14400*(MAXHP + DAY) if you adjust MAXHP and RDS
Rounds.png
Minutes.png
Effects other than MAXHP act as expected.
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October 27th, 2025, 02:20 #79
This is due to a commented out line 84 in manager_effect_ll.lua:
If it's uncommented, everything works well.Code:rEffect.nDuration = rRoll.nDuration;
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October 27th, 2025, 05:39 #80
Nice catch.
-MrDDT
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