Thread: 5E - Aura Effects
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April 20th, 2025, 13:49 #1241Discord: starwolf.
Games I host on FGU:
- DnD 4e - Echoes of future Past
- Traveller (MGT2) - Discontinued
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April 20th, 2025, 18:10 #1242
Working good. I missed the EXPIREADD part. That fixes it. I did not use IgnoreSG and my effect was simply SGI (1 rd, RST)
Thanks!
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April 20th, 2025, 23:46 #1243-MrDDT
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April 20th, 2025, 23:57 #1244
What you listed has nothing to do with healing, but the coding you would do if you were using 5E (I don't know 4E could be the same).
But there are a lot of things missing from this. What type of damage? What is considered "marked"? What is the range of "adjacent"? Is that just 5ft? Is this considered magical damage?$ Obedient Servant; AURA: 5 !ally, red; AoE Obedient Servant; IF: FACTION(!self); DMGO: [WIS], magic
I assumed it's at least magical damage, also assumed it was 5ft radius from the creature. If you wanted to only affect "marked" targets, you can add a custom effect on creatures named something "OS Marked" then add an if check before the damage, IF: CUSTOM(OS Marked);
Which would check to see if they have that before apply the damage.-MrDDT
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April 21st, 2025, 01:36 #1245Devotee
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Trying to figure out if there is a way to have NPCs be affected by more than 1 copy of the same Aura. If I have 3 creature A, i want all 3 to have 3 copies of the aura if they are in range. Preferable without having to edit all 3 copies of creature A, so that their version of the aura has a slightly different name.
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April 21st, 2025, 01:44 #1246Patriarch
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They will most likely need to have 3 different effect names to be able to work at the same time. This would be similiar if you wanted multiple PC's effects to take effect at the same time. Automation can only go so far....until someone makes a new way to make them go further
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April 21st, 2025, 15:37 #1247
Nice job with the SGI effect. I would just contribute the following. I would move the check for IgnoreSG in front of the AURA to save on resources when there are many targets that have that effect. Also, I believe the if faction not self and expireadd are both redundant due to the not ally, and the saveadds, respectively.
I do have one other concern that I do not have a solution to. Although, I don't think the wording of the spell description is as clear as it could be on this. I don't think the intent of this spell was to immediately trigger a save to creatures that are present inside the emanation when it is created. But there is no way I'm aware of, to make it work like that in FG with current extensions, but still trigger a save when the emanation is moved on top of a creature. That would require a new tag for AURAs.Code:$ Spirit Guardians; (Evil); 'note'; (C); IFT: !CUSTOM(IgnoreSG); AURA: 15 !ally, 80DC143C; AoE Spirit Guardians; SPEED: half; SAVEDMG: 3d8 necrotic, spell; IF: !CUSTOM(SGI); SAVEA: [SDC] WIS (M)(H); SAVEADD: SGI; SAVEADDP: SGI; SAVEE: [SDC] WIS (M)(H)
Last edited by Farratto; April 21st, 2025 at 15:44.
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April 22nd, 2025, 03:48 #1248
Noted on the IFT, that makes sense.
About the spell.
Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's Speed is halved in the Emanation, and whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3.
I bolded the part of the 2024 spell that states when the emanation enters the creature's space, they would also when the spell is first cast and the creature is in the area when the spell is triggered/cast.
Also, the caster could run around affecting everything in the area as it runs by.-MrDDT
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April 24th, 2025, 19:34 #1249
Is it possible this extension currently isn't working on 2024 character sheets?
I can't use aura's on a friend's table but can on my own, but we haven't been able to find any difference other than the friend runs by 2024 rules
edit: we changed maps and everything works nowLast edited by Rebecca; April 24th, 2025 at 20:51.
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April 24th, 2025, 22:09 #1250-MrDDT
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