Thread: 5E - Aura Effects
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April 17th, 2025, 19:55 #1231-MrDDT
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April 18th, 2025, 01:53 #1232
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April 18th, 2025, 02:13 #1233
Edit: I reread the post and now I see the issue.
Last edited by nephranka; April 18th, 2025 at 02:27.
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April 18th, 2025, 13:54 #1234
So I got it to the place where the only case not covered is if the enemy starts in the aura and moves out, then back in. Instead of triggering on entry it triggers at the end of the turn. If you remove the "once" it will work in that case but no longer blocks the possibility of multiple hits each round as enemies (or the caster) move in and out. If you can live with the corner case having a slight timing issue then this is 95% good to go, I think.
Spirit Guardians; (C); AURA: 15 !ally, once; AoE Spirit Guardians; IF: FACTION(!self); SPEED: half; SAVEA: [SDC] WIS (M) (H); SAVEDMG: 3d8 radiant; SAVEADD: SG; SAVEADDP: SG; IF: !CUSTOM(SG); SAVEE: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant
SG
1 rd, RTSLast edited by nephranka; April 18th, 2025 at 13:59.
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April 18th, 2025, 16:08 #1235
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April 18th, 2025, 19:44 #1236-MrDDT
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April 18th, 2025, 20:41 #1237
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April 20th, 2025, 11:08 #1238
Is it possible to set up an aura effect that will damage (or heal) marked creatures/friends/enemies that either move into or start in the aura?
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April 20th, 2025, 11:50 #1239
Starting their turn there yes with basic FG coding and AURA coding.
Healing Area; AURA: 30 all; AoE Healing Area; REGEN: 10
If you want it to heal when they enter, you need another coding effect from an EXT, Better Combat Effect Gold.
REGENA: 10
This will apply it when they first enter.
If you give me the exact wording if the feature/spell I can code it for you.-MrDDT
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April 20th, 2025, 12:35 #1240
Ok I think I got this figured out. Let me know if you see any issues.
Code:$ Spirit Guardians; (Evil); 'note'; (C); AURA: 15 !ally, 80DC143C; AoE Spirit Guardians; IF: FACTION(!self); IF: !CUSTOM(IgnoreSG); SPEED: half; SAVEDMG: 3d8 necrotic, spell; EXPIREADD: SGI; IF: !CUSTOM(SGI); SAVEA: [SDC] WIS (M)(H); SAVEADD: SGI; SAVEADDP: SGI; SAVEE: [SDC] WIS (M)(H)
Custom Effect List
Duration 1, RTS (remove any turn)Code:SGI; IMMUNE: CUSTOM(SGI)
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