Thread: Step Counter
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March 14th, 2025, 20:32 #31-MrDDT
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March 14th, 2025, 21:13 #32

High Patriarch
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- Feb 2017
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Hi,
really liking this so far.
Is there any chance you could get this to work with FG Movement Lock on? Maybe it's possible to create a Movement Step automatically every time you create a FG Movement waypoint as you map out your movement for GM approval? I guess I'd love this just for enforcing movement limitations automatically even when using FG Token Lock.
Also, I'm finding that after dragging the Create Movement Step button to the hotbar it doesn't seem to work for me.
Finally if 'Show Arrows and Steps' is on, each new movement step seems to be created with a higher priority than the PC token, which then needs to be reselected after every movement step is created (although I may well be doing something wrong here).
Thanks for all your hard work.
Cheers,
Simon
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March 14th, 2025, 21:19 #33
Just lump it in with Arua/AoE. It's all the same thing
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March 14th, 2025, 21:25 #34

High Patriarch
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I just realised something along these lines may also help address using arrow keys for token movement. Is it possible for the extension to register when a different keyboard arrow key is pressed, to change the PC token's direction, and automatically drop a movement step at that point? I'm thinking of the 8 keys on a full keyboard number pad, so including diagonal movement as well.
Cheers,
Simon
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March 15th, 2025, 14:10 #35
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March 15th, 2025, 14:16 #36
Thank you for your feedback.
I did try to get it to work with movement lock on. The movement lock appears to completely "take-over" token movement and all my functions stop working. I don't think there is anything I can do with this unless SW offers the extension devs more API controls.
When using the create movement step hotkey from the map, it doesn't know which creature you want to create a step for so it uses whatever creature you have selected. If you more than one creature selected or 0 creatures selected, it will do nothing. Maybe I can make it push a message to chat when this happens to improve clarity of how things work? I'll take a look.
I'm guessing you're using B9 spell tokens? There is some kind of interaction going on there that B9 and I are looking into. I'm hoping to have a fix for this. It's on the burner.
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March 15th, 2025, 14:18 #37
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March 15th, 2025, 15:04 #38

High Patriarch
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March 15th, 2025, 15:07 #39

High Patriarch
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Oh, and the hotbar movement step button wasn't working even with just the one token selected on the map. Works fine from the map button, just not once placed on the hotbar. Is this also a conflict with Spell Tokens?
Cheers,
Simon
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March 15th, 2025, 18:50 #40Neuronblaster GM on warhorn.net [27 Games Gmed so far... dd 28th Sept 2025]
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