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Thread: Step Counter

  1. #31
    MrDDT's Avatar
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    Quote Originally Posted by Alanrockid View Post
    Great extension!

    Does it handle difficult terrain? It would greatly increase its usability if we had a way to draw a path of difficult terrain on the map that this extension could recognize.had a way to draw a path o difficult terrain on the map that this extension would recognize.
    No it doesn't handle difficult terrain. There is also no way to mark a map for "difficult terrain". Let's vote that setting up on the Smiteworks wish list!!
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  2. #32

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    Hi,

    really liking this so far.

    Is there any chance you could get this to work with FG Movement Lock on? Maybe it's possible to create a Movement Step automatically every time you create a FG Movement waypoint as you map out your movement for GM approval? I guess I'd love this just for enforcing movement limitations automatically even when using FG Token Lock.

    Also, I'm finding that after dragging the Create Movement Step button to the hotbar it doesn't seem to work for me.

    Finally if 'Show Arrows and Steps' is on, each new movement step seems to be created with a higher priority than the PC token, which then needs to be reselected after every movement step is created (although I may well be doing something wrong here).

    Thanks for all your hard work.

    Cheers,

    Simon

  3. #33
    Just lump it in with Arua/AoE. It's all the same thing

  4. #34

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    Quote Originally Posted by Ludd_G View Post
    Hi,

    Is there any chance you could get this to work with FG Movement Lock on? Maybe it's possible to create a Movement Step automatically every time you create a FG Movement waypoint as you map out your movement for GM approval? I guess I'd love this just for enforcing movement limitations automatically even when using FG Token Lock.
    I just realised something along these lines may also help address using arrow keys for token movement. Is it possible for the extension to register when a different keyboard arrow key is pressed, to change the PC token's direction, and automatically drop a movement step at that point? I'm thinking of the 8 keys on a full keyboard number pad, so including diagonal movement as well.

    Cheers,

    Simon

  5. #35
    Quote Originally Posted by Egheal View Post
    Speaking of future improvements:
    - It would be nice if the arrow could match the pointer color of the player.
    - If I put a "m" for meter in Distance Suffix (in the Grid menu) the distances are added in feet with the sufficiently precise formula 1 m=3.3333333333 ft.
    That's nice and impressive but lead to some cumbersome visual (moving 4 squares show a 13.333333333333 ft.). It would be nice to see a much simpler 4 m or at least a 13.3 ft. in this example.
    Thanks for this great extension.
    I tried to the color matching already but was unable to get it to work. A good idea.
    Sorry about the .333333 ft. That's an oversight. Expect a fix in the next version.

  6. #36
    Quote Originally Posted by Ludd_G View Post
    Hi,

    really liking this so far.

    Is there any chance you could get this to work with FG Movement Lock on? Maybe it's possible to create a Movement Step automatically every time you create a FG Movement waypoint as you map out your movement for GM approval? I guess I'd love this just for enforcing movement limitations automatically even when using FG Token Lock.

    Also, I'm finding that after dragging the Create Movement Step button to the hotbar it doesn't seem to work for me.

    Finally if 'Show Arrows and Steps' is on, each new movement step seems to be created with a higher priority than the PC token, which then needs to be reselected after every movement step is created (although I may well be doing something wrong here).

    Thanks for all your hard work.

    Cheers,

    Simon
    Thank you for your feedback.

    I did try to get it to work with movement lock on. The movement lock appears to completely "take-over" token movement and all my functions stop working. I don't think there is anything I can do with this unless SW offers the extension devs more API controls.

    When using the create movement step hotkey from the map, it doesn't know which creature you want to create a step for so it uses whatever creature you have selected. If you more than one creature selected or 0 creatures selected, it will do nothing. Maybe I can make it push a message to chat when this happens to improve clarity of how things work? I'll take a look.

    I'm guessing you're using B9 spell tokens? There is some kind of interaction going on there that B9 and I are looking into. I'm hoping to have a fix for this. It's on the burner.

  7. #37
    Quote Originally Posted by Ludd_G View Post
    I just realised something along these lines may also help address using arrow keys for token movement. Is it possible for the extension to register when a different keyboard arrow key is pressed, to change the PC token's direction, and automatically drop a movement step at that point? I'm thinking of the 8 keys on a full keyboard number pad, so including diagonal movement as well.

    Cheers,

    Simon
    Well, once you got your hotkey working, you can use the hotkey for that. Personally the way I use this extension is set F6 to my hotkey on place step, drag the token around with my mouse and tap F6 when I want a step. It's very fast.

  8. #38

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    Quote Originally Posted by Farratto View Post
    Thank you for your feedback.

    I did try to get it to work with movement lock on. The movement lock appears to completely "take-over" token movement and all my functions stop working. I don't think there is anything I can do with this unless SW offers the extension devs more API controls.

    When using the create movement step hotkey from the map, it doesn't know which creature you want to create a step for so it uses whatever creature you have selected. If you more than one creature selected or 0 creatures selected, it will do nothing. Maybe I can make it push a message to chat when this happens to improve clarity of how things work? I'll take a look.

    I'm guessing you're using B9 spell tokens? There is some kind of interaction going on there that B9 and I are looking into. I'm hoping to have a fix for this. It's on the burner.
    Thanks for this. Yeah, I did suspect that fixing movement lock would be big ask, but thanks for looking. And yes, I do use B9's Spell Tokens, so that'll be why! Haha!

    Cheers!

    Simon

  9. #39

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    Oh, and the hotbar movement step button wasn't working even with just the one token selected on the map. Works fine from the map button, just not once placed on the hotbar. Is this also a conflict with Spell Tokens?

    Cheers,

    Simon

  10. #40
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    Quote Originally Posted by Farratto View Post
    I've ported Walk this Way so the SPEED effects and movement limitation support for Step Counter works in any ruleset based on Dungeons and Dragons or Pathfinder. Official list of tested and confirmed working rulesets include:

    DnD 2e, 3.5e, 4e, & 5e, Pathfinder 1e, 2e, & 2e-Legacy, and Starfinder 1e & 2e

    If there are other rulesets anyone wants, please let me know.
    Dungeon Crawl Classics?
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