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Thread: Step Counter

  1. #21
    Quote Originally Posted by MrDDT View Post
    Some reason PF might not have that option, here is what it looks like in 5E.

    Attachment 63771
    I see. Well let’s see what Farratto says about this.

  2. #22
    Apologies if I wasn't clear enough on that. Movement limitation is the one feature that the non-5E rulesets currently don't have. This is because the "speed" field on creatures (PC and NPC) is different in different rulesets and I'll have to do more testing and adjustments to get that going for each ruleset. I'll probably work on that this week to see how tough it is. If it's a huge project (i.e. very different between rulesets) it might go on the back burner. But if it's pumpkin pie, you might see it working this weekend.

  3. #23
    I've ported Walk this Way so the SPEED effects and movement limitation support for Step Counter works in any ruleset based on Dungeons and Dragons or Pathfinder. Official list of tested and confirmed working rulesets include:

    DnD 2e, 3.5e, 4e, & 5e, Pathfinder 1e, 2e, & 2e-Legacy, and Starfinder 1e & 2e

    If there are other rulesets anyone wants, please let me know.

  4. #24
    How about Savage Worlds?

  5. #25
    Unfortunately SWADE uses a unique way to assign speed to creatures. It will take extra work to include Savage Worlds. But to be clear, you can still use the prone reminder and all features of Step Counter other than speed limitation

  6. #26
    very nice. It works with the Call of Cthulhu v7 ruleset and the Alien ruleset, thanks.

  7. #27
    No worries, I don't mind if it takes time, but hope it happens at some point, speed limit is a strong point of this extension at least for me.

  8. #28
    Speaking of future improvements:
    - It would be nice if the arrow could match the pointer color of the player.
    - If I put a "m" for meter in Distance Suffix (in the Grid menu) the distances are added in feet with the sufficiently precise formula 1 m=3.3333333333 ft.
    That's nice and impressive but lead to some cumbersome visual (moving 4 squares show a 13.333333333333 ft.). It would be nice to see a much simpler 4 m or at least a 13.3 ft. in this example.
    Thanks for this great extension.

  9. #29
    Quote Originally Posted by snupy View Post
    No worries, I don't mind if it takes time, but hope it happens at some point, speed limit is a strong point of this extension at least for me.
    Had not realised you had already implemented speed limitations for the other rulesets, wow that was fast, thanks!

  10. #30
    Great extension!

    Does it handle difficult terrain? It would greatly increase its usability if we had a way to draw a path of difficult terrain on the map that this extension could recognize.had a way to draw a path o difficult terrain on the map that this extension would recognize.
    "A saint does what is right. A leader does what is necessary."

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