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March 29th, 2024, 06:48 #1001Crusader
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Thanks so much!
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May 23rd, 2024, 11:25 #1002Warrior-Priest
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- Jul 2015
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Ok, I am a dunce and I cannot seem to figure stuff out. I have the following homebrew weapon:
Radiant Soulspear:
Alignment Assualt: When you hit an evil creature it takes an additional 1d6 radiant damage. When you hit a good creature with soulpiercer, the creature has resisatnce to your attack's damage.
How do I code this into the item? I've been beating my head against this for a while and now my nose hurts.
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May 23rd, 2024, 19:21 #1003
You will need another ext for this, called BCEG.
Put these effects on the weapon with action only checked.
IFT: ALIGN(evil); DMG: 1d6 radiantThis effect goes into the custom effects list and set it to remove on any roll.IFT: ALIGN(good); ATKHADDT: RS Good
RS Good; RESIST: all-MrDDT
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May 24th, 2024, 05:32 #1004Warrior-Priest
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- Jul 2015
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You are a scholar! Thank you.
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May 31st, 2024, 17:41 #1005Grand Templar
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- Sep 2015
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- 250
Hello All,
This is probably beyond the scope of this extension, but here goes:
I am creating an item that has RESIST: FIRE but in addition I want to have a damage reduction from fire of X points. So if the character wearing said item is HIT then the damage is reduced by the "x" points.Is there a mechanic for this scenario in FGU 5e?
Thanks for any input.
PS.. I've already looked at the ABSORB extension by Rob2E and it doesn't make the effect available for an item only a CT entryLast edited by Weepdrag; May 31st, 2024 at 17:49.
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May 31st, 2024, 18:02 #1006If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 31st, 2024, 19:56 #1007Grand Templar
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- Sep 2015
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Thanks Zacchaeus, I'll give that a shot. As long as I can define the amount of reduction, life is good.
Thank you once again wise oracle
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May 31st, 2024, 22:29 #1008-MrDDT
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June 25th, 2024, 11:35 #1009Warrior-Priest
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- Jul 2015
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Have another request and can't seem to find how to do this.
The weapon deals a d4 fire damage on a hit. If it scores 4 damage, it causes the target to take another d4 fire damage at the beginning of your next turn. If that scores another four damage, the effect continues. Is there a way to do that?
Here is the exact wording of the weapon:
If the fire damage die rolls a 4, the target continues to burn; it takes another 1d4 fire damage at the start of your next turn unless it or another creature within reach uses an action to put out the fire. It continues to burn in this way if the fire damage die rolls another 4.
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June 25th, 2024, 12:11 #1010
No, you'd have to do that manually. There's nothing that can check how much damage has been done and then do something based on that.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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