DICE PACKS BUNDLE
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  1. #1001
    Thanks so much!

  2. #1002
    Ok, I am a dunce and I cannot seem to figure stuff out. I have the following homebrew weapon:

    Radiant Soulspear:

    Alignment Assualt: When you hit an evil creature it takes an additional 1d6 radiant damage. When you hit a good creature with soulpiercer, the creature has resisatnce to your attack's damage.

    How do I code this into the item? I've been beating my head against this for a while and now my nose hurts.

  3. #1003
    MrDDT's Avatar
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    Quote Originally Posted by Hussar View Post
    Ok, I am a dunce and I cannot seem to figure stuff out. I have the following homebrew weapon:

    Radiant Soulspear:

    Alignment Assault: When you hit an evil creature it takes an additional 1d6 radiant damage. When you hit a good creature with soulpiercer, the creature has resistance to your attack's damage.

    How do I code this into the item? I've been beating my head against this for a while and now my nose hurts.
    You will need another ext for this, called BCEG.

    Put these effects on the weapon with action only checked.
    IFT: ALIGN(evil); DMG: 1d6 radiant
    IFT: ALIGN(good); ATKHADDT: RS Good
    This effect goes into the custom effects list and set it to remove on any roll.
    RS Good; RESIST: all
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  4. #1004
    You are a scholar! Thank you.

  5. #1005
    Hello All,
    This is probably beyond the scope of this extension, but here goes:
    I am creating an item that has RESIST: FIRE but in addition I want to have a damage reduction from fire of X points. So if the character wearing said item is HIT then the damage is reduced by the "x" points.Is there a mechanic for this scenario in FGU 5e?
    Thanks for any input.
    PS.. I've already looked at the ABSORB extension by Rob2E and it doesn't make the effect available for an item only a CT entry
    Last edited by Weepdrag; May 31st, 2024 at 17:49.

  6. #1006
    Zacchaeus's Avatar
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    Quote Originally Posted by Weepdrag View Post
    Hello All,
    This is probably beyond the scope of this extension, but here goes:
    I am creating an item that has RESIST: FIRE but in addition I want to have a damage reduction from fire of X points. So if the character wearing said item is HIT then the damage is reduced by the "x" points.Is there a mechanic for this scenario in FGU 5e?
    Thanks for any input.
    PS.. I've already looked at the ABSORB extension by Rob2E and it doesn't make the effect available for an item only a CT entry
    RESIST: x, fire where x is the amount you want the damage reduced by. Note that this won't then go on to also reduce the damage by half. I'm not at all sure you can do both but maybe RESIST: x, fire; RESIST: fire might work but I don't think it will.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #1007
    Thanks Zacchaeus, I'll give that a shot. As long as I can define the amount of reduction, life is good.

    Thank you once again wise oracle

  8. #1008
    MrDDT's Avatar
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    Quote Originally Posted by Weepdrag View Post
    Thanks Zacchaeus, I'll give that a shot. As long as I can define the amount of reduction, life is good.

    Thank you once again wise oracle
    RESIST: 4 fire

    At least in 5E
    You can also use better combat effects gold extension.
    DMGR: 4 fire
    Which is stackable unlike the other coding.
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  9. #1009
    Have another request and can't seem to find how to do this.

    The weapon deals a d4 fire damage on a hit. If it scores 4 damage, it causes the target to take another d4 fire damage at the beginning of your next turn. If that scores another four damage, the effect continues. Is there a way to do that?

    Here is the exact wording of the weapon:

    If the fire damage die rolls a 4, the target continues to burn; it takes another 1d4 fire damage at the start of your next turn unless it or another creature within reach uses an action to put out the fire. It continues to burn in this way if the fire damage die rolls another 4.

  10. #1010
    Zacchaeus's Avatar
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    No, you'd have to do that manually. There's nothing that can check how much damage has been done and then do something based on that.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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