Starfinder Playlist
Page 101 of 101 First ... 519199100101
  1. #1001
    Thanks so much!

  2. #1002
    Ok, I am a dunce and I cannot seem to figure stuff out. I have the following homebrew weapon:

    Radiant Soulspear:

    Alignment Assualt: When you hit an evil creature it takes an additional 1d6 radiant damage. When you hit a good creature with soulpiercer, the creature has resisatnce to your attack's damage.

    How do I code this into the item? I've been beating my head against this for a while and now my nose hurts.

  3. #1003
    Quote Originally Posted by Hussar View Post
    Ok, I am a dunce and I cannot seem to figure stuff out. I have the following homebrew weapon:

    Radiant Soulspear:

    Alignment Assault: When you hit an evil creature it takes an additional 1d6 radiant damage. When you hit a good creature with soulpiercer, the creature has resistance to your attack's damage.

    How do I code this into the item? I've been beating my head against this for a while and now my nose hurts.
    You will need another ext for this, called BCEG.

    Put these effects on the weapon with action only checked.
    IFT: ALIGN(evil); DMG: 1d6 radiant
    IFT: ALIGN(good); ATKHADDT: RS Good
    This effect goes into the custom effects list and set it to remove on any roll.
    RS Good; RESIST: all

  4. #1004
    You are a scholar! Thank you.

  5. #1005
    Hello All,
    This is probably beyond the scope of this extension, but here goes:
    I am creating an item that has RESIST: FIRE but in addition I want to have a damage reduction from fire of X points. So if the character wearing said item is HIT then the damage is reduced by the "x" points.Is there a mechanic for this scenario in FGU 5e?
    Thanks for any input.
    PS.. I've already looked at the ABSORB extension by Rob2E and it doesn't make the effect available for an item only a CT entry
    Last edited by Weepdrag; May 31st, 2024 at 17:49.

  6. #1006
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,996
    Quote Originally Posted by Weepdrag View Post
    Hello All,
    This is probably beyond the scope of this extension, but here goes:
    I am creating an item that has RESIST: FIRE but in addition I want to have a damage reduction from fire of X points. So if the character wearing said item is HIT then the damage is reduced by the "x" points.Is there a mechanic for this scenario in FGU 5e?
    Thanks for any input.
    PS.. I've already looked at the ABSORB extension by Rob2E and it doesn't make the effect available for an item only a CT entry
    RESIST: x, fire where x is the amount you want the damage reduced by. Note that this won't then go on to also reduce the damage by half. I'm not at all sure you can do both but maybe RESIST: x, fire; RESIST: fire might work but I don't think it will.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #1007
    Thanks Zacchaeus, I'll give that a shot. As long as I can define the amount of reduction, life is good.

    Thank you once again wise oracle

  8. #1008
    Quote Originally Posted by Weepdrag View Post
    Thanks Zacchaeus, I'll give that a shot. As long as I can define the amount of reduction, life is good.

    Thank you once again wise oracle
    RESIST: 4 fire

    At least in 5E
    You can also use better combat effects gold extension.
    DMGR: 4 fire
    Which is stackable unlike the other coding.

Thread Information

Users Browsing this Thread

There are currently 7 users browsing this thread. (0 members and 7 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in