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January 9th, 2022, 00:05 #21
- Join Date
- Jul 2016
- Posts
- 115
Found an issue and have confirmed in a new campaign with no other extensions and only DMs Guide loaded
open up a treasure table like Treasure Horde: Challenge 5-10 and then roll on it
This will popup a console error
Script execution error: [string "scripts/manager_actions.lua"]:152: attempt to perform arithmetic on local 'nAdvantage' (a nil value
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January 9th, 2022, 09:30 #22My extensions for 3.5e and Pathfinder
Bug reports please here
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January 9th, 2022, 12:26 #23
I just fixed this bug and uploaded the new version in the forge
Moreover, I also added new modifier buttons to the modifier window (click the +/- button in the upper right of the sidebar) for advantage and disadvantage, under the category General. Clicking on one of them will force advantage and disadvantage, respectively, regardless of how many effects exist in the combat trackerMy extensions for 3.5e and Pathfinder
Bug reports please here
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April 3rd, 2022, 12:19 #24
Small update for compatibility with the most recent version of FG
My extensions for 3.5e and Pathfinder
Bug reports please here
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May 21st, 2022, 21:48 #25
- Join Date
- Jul 2016
- Posts
- 115
FYI, seems latest FGU update rolls 4 dice not 2 when Adva button is depressed prior to an attack
confirmed in a campaign with only this ext loaded
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May 22nd, 2022, 05:40 #26My extensions for 3.5e and Pathfinder
Bug reports please here
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May 22nd, 2022, 09:35 #27
I just tested it: It works for me and it is still compatible
But I have an assumption: Did you test this in 5E? Be aware of that this extension does not support 5E because 5E already has such buttons If you use this extension in 5E, then the following happens: My code is activated and the native code of 5E Therefore the quadruple
It should be possible to resolve this; however, is there a specific reason why you need this extension in 5E? Since 5E already has a (dis)advantage system, you do not need this extension The extension is for other rulesets which do not have such an implemented mechanicMy extensions for 3.5e and Pathfinder
Bug reports please here
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July 24th, 2022, 13:52 #28
New small update for compatibility with the newest FG version
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 26th, 2024, 03:15 #29
- Join Date
- Aug 2012
- Posts
- 95
This is fun.
I tried this in 13th Age and also OSE rulesets ,works great.
Thank you very much.
I tried in D&D 2E and also in OSRIC by Doomguard rulesets as well ,
I got a funny result there-
I got 4 dice rolls ,and the best of the four was given.
Pretty neat but maybe over powered.
Maybe could this be checked ,if not -all good since it is fun to use as is ;
especially for 13th Age and OSE.
I did most of my testing in the Test Channel ,but had to test OSE in Live Channel ,since OSE does not work in test channel -in case that makes any difference.
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February 27th, 2024, 05:57 #30
Thanks for your words and report
Currently I am on a trip (visiting my family and friends and giving talks about my research etc.), but I am soon back home and can look at such things
Can you tell me what dice you were rolling, so that I can reproduce and understand the error you meant? ThanksMy extensions for 3.5e and Pathfinder
Bug reports please here
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