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February 22nd, 2024, 02:24 #931
You have the Will Save set to Half damage on Save. That is incorrect if you want it to untarget and only apply an Effect on Failed Saves.
Per Moon Wizard:
It depends on the Per User targeting setting (Target: Remove on Miss; Default = Multi), as well as whether the spell as Half Damage on failed save.
Default is to remove targets on miss when multi-targeting only and that is disabled when half damage on failed save is enabled for the Save (i.e. shows (H) in the save roll).
I just tested in PFRPG 1E, and it is working.
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February 22nd, 2024, 02:41 #932
I don't know about PF1e, but you can (normally) hide the effects on the combat tracker. But depending upon what options you have set, they may show up on the die rolls in chat. You will have to look at the ones for pf1e, but they will be like Hide Die Results etc.
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February 22nd, 2024, 02:47 #933Templar
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- May 2020
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Sorry, maybe I'm missing something because of my english.
What It worked for me was trying to apply Damage 0 nonlethal (it applies 1 to those who passed the save and 0 for those who doesn't ). This action with the "Half on Success" deselects the ones that pass the save so i can apply the effect correctly
I don't see any "Default", "Remove on Miss" nor "Multi".
In the effects in Targeting I only see: Targets or Self.
Can you uplod an image to clarify? Thanks.
EDIT: Found it in Options! I have Remove on miss : Off. Now I understand a little bit better. Still don't understand why it doesn't deselect without applying the damageLast edited by Urheil; February 22nd, 2024 at 02:52.
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February 22nd, 2024, 02:50 #934Templar
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February 22nd, 2024, 02:59 #935
So ruleset specific questions are usually best asked in the ruleset sub forum. That's where you will find the people who use that ruleset the most posting and answering. I've used 3.5 years ago, but never PF. The PF1e forum is here; https://www.fantasygrounds.com/forum...er-1st-Edition
You can find more info on PF1E effects here: PFRPG and 3.5E Effects - Fantasy Grounds Customer Portal - Confluence (atlassian.net) Here you will see that Active State is the how you hide the effects on the combat tracker.
To hide the results in chat, you need to have the GM set the campaign options accordingly. They are detailed here: PFRPG and 3.5E Campaign Options - Fantasy Grounds Customer Portal - Confluence (atlassian.net) You probably want to set the option 'Show results to clients' set to 'PC' but you should test (start a second local client, connect to your game as a player and test in a test campaign). Also check out the option; Show Enemy Effects
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 22nd, 2024, 03:06 #936
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March 1st, 2024, 17:43 #937Zealot
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- Apr 2011
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Hi All. I'm trying to customize or change the sidebar buttons in FGU. I remember being able to do it in the past, but when I go to Options menu, there is no button for "sidebar". Was this moved.
I've bugtested by turning off all extensions, and still don't see where to do this. Anyone able to help?
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March 1st, 2024, 17:46 #938If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 1st, 2024, 17:46 #939SmiteWorks
Supreme Deity
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- Mar 2007
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See the most current sidebar documentatation. There is no option to add/remove buttons; but you can collapse sections as well as make narrower.
https://fantasygroundsunity.atlassia...+Unity+Sidebar
Regards,
JPG
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March 11th, 2024, 22:26 #940Grand Templar
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Hello All,
I'm trying to figure out a spell effect for the following spell:
A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spell's duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 3d4 acid damage at start of each of its turns.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.
The spell is supposed to apply damage at the BEGINNING of the TARGETS turn for the duration (10 RND) of the spell. Is it even possible to do this within the effects of the spell or would it need to be done manually each round?
Thanks for any input
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