-
January 18th, 2024, 18:53 #921
-
January 18th, 2024, 21:17 #922
No problem

You should start a thread here then: Classic D&D (1E/2E, AD&D, OSRIC) (fantasygrounds.com)
Include what extensions etc you are using and folks who are familiar with that ruleset should be able to get you help.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
January 19th, 2024, 00:49 #923Templar
- Join Date
- Sep 2021
- Posts
- 103
Thank you
-
February 7th, 2024, 00:43 #924Grand Templar
- Join Date
- Sep 2015
- Posts
- 255
Hello,
I'm working on an effect for Assassinate. I know there is an EXT for that, this is a learning exercise
Assassinate; ATKADV;IFT Surprised; [CRIT]
I have a different effect for the "Surprised" condition
How do I "force" CRIT damage on an attack?
Thanks for any inputUltimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.
-
February 7th, 2024, 14:46 #925
You can't force critical damage via an effect. When making the damage roll hold down SHIFT to apply critical damage. If you wanted to semi automate this you could do something like IFT: CUSTOM(surprised); DMG: ndn where ndn is the same dice string as the normal attack. (So if the normal damage was 1d8 them use DMG: 1d8). You'd need another effect of 'surprised' which would go onto the target. The IFT part goes on the assassin. See video nine here for more information on the use of the CUSTOM effect. https://www.fantasygrounds.com/forum...177#post654177
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
February 8th, 2024, 19:44 #926Grand Templar
- Join Date
- Sep 2015
- Posts
- 255
Thanks Zachaeus,
Always a fount of information
Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.
-
February 21st, 2024, 23:41 #927Templar
- Join Date
- May 2020
- Posts
- 149
Hi all!
I could swear I saw an spell on 3.5 or some d20 with this. I makes you make a will save and the ones who pass it are deselected, ready for applying an effect.
Does anybody knows how to do this? Or maybe I'm just loosing my mind?
-
February 22nd, 2024, 00:09 #928
That is correct. It should work that way if the spell is one that saves. You can alternately have a spell set to deal half damage with a save and those will not deselect the targets. Instead, it will know which ones to deal half damage to and which to deal full damage to.
-
February 22nd, 2024, 01:15 #929Templar
- Join Date
- May 2020
- Posts
- 149
I'd created a new pf1 campaign.
Created a new spell and didn't worked...
Are you really sure this works?
spell cosa.png
spell save and effect chat.png
Edit with half damage:
spell save and effect chat with half damage.png
spell cosa with half damage.png
Edit for note: damage was half for the one that saved correctly
Edit for note2: when applying damage, it deselected one of the pcs... i guess i have to force damage.Last edited by Urheil; February 22nd, 2024 at 01:24.
-
February 22nd, 2024, 02:23 #930Templar
- Join Date
- May 2020
- Posts
- 149
Thanks, I will use the damage.
Another question: how do i hide an effect of a spell?
I tried using:
ATK: -2 visibility [hide]
[ATK: -2] visibility [hide]
visibility [hide] ATK: -2
nothing works
help?
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote


Bookmarks