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  1. #921
    Quote Originally Posted by LordEntrails View Post
    D&D 2E or a different 2E rule system?

    Things like this are usually due to extensions not being updated. But we will need to know more. Bug reports are asked to be placed in their own threads, usually in the sub-forum for the specific ruleset. You can see the link in my signature for troubleshooting advice as well as the type of info that you can add to your report so we can best help you.
    Sorry....D&D 2E

  2. #922
    LordEntrails's Avatar
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    Quote Originally Posted by RESmeCUE View Post
    Sorry....D&D 2E
    No problem
    You should start a thread here then: Classic D&D (1E/2E, AD&D, OSRIC) (fantasygrounds.com)
    Include what extensions etc you are using and folks who are familiar with that ruleset should be able to get you help.

    Problems? See; How to Report Issues, Bugs & Problems
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  3. #923

  4. #924
    Hello,
    I'm working on an effect for Assassinate. I know there is an EXT for that, this is a learning exercise

    Assassinate; ATKADV;IFT Surprised; [CRIT]

    I have a different effect for the "Surprised" condition

    How do I "force" CRIT damage on an attack?

    Thanks for any input
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

  5. #925
    Zacchaeus's Avatar
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    You can't force critical damage via an effect. When making the damage roll hold down SHIFT to apply critical damage. If you wanted to semi automate this you could do something like IFT: CUSTOM(surprised); DMG: ndn where ndn is the same dice string as the normal attack. (So if the normal damage was 1d8 them use DMG: 1d8). You'd need another effect of 'surprised' which would go onto the target. The IFT part goes on the assassin. See video nine here for more information on the use of the CUSTOM effect. https://www.fantasygrounds.com/forum...177#post654177
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #926
    Thanks Zachaeus,
    Always a fount of information
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

  7. #927
    Hi all!

    I could swear I saw an spell on 3.5 or some d20 with this. I makes you make a will save and the ones who pass it are deselected, ready for applying an effect.

    Does anybody knows how to do this? Or maybe I'm just loosing my mind?

  8. #928
    ddavison's Avatar
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    That is correct. It should work that way if the spell is one that saves. You can alternately have a spell set to deal half damage with a save and those will not deselect the targets. Instead, it will know which ones to deal half damage to and which to deal full damage to.

  9. #929
    Quote Originally Posted by ddavison View Post
    That is correct. It should work that way if the spell is one that saves. You can alternately have a spell set to deal half damage with a save and those will not deselect the targets. Instead, it will know which ones to deal half damage to and which to deal full damage to.
    I'd created a new pf1 campaign.
    Created a new spell and didn't worked...

    Are you really sure this works?

    spell cosa.png

    spell save and effect chat.png

    Edit with half damage:

    spell save and effect chat with half damage.png

    spell cosa with half damage.png

    Edit for note: damage was half for the one that saved correctly

    Edit for note2: when applying damage, it deselected one of the pcs... i guess i have to force damage.
    Last edited by Urheil; February 22nd, 2024 at 01:24.

  10. #930
    Thanks, I will use the damage.

    Another question: how do i hide an effect of a spell?

    I tried using:
    ATK: -2 visibility [hide]
    [ATK: -2] visibility [hide]
    visibility [hide] ATK: -2

    nothing works

    help?

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