Thread: Better Menus (CoreRPG, 5E/etc)
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January 17th, 2024, 22:41 #301
It appears that with only Better Menus loaded in a D&D 5e campaign, it causes FGU to stutter (.25 second freeze) every 10 seconds or so.
There are regular dips in GPU utilization when these occur: https://imgur.com/BHrtSyG
These stutters don't happen with zero extensions loaded, nor with a ton of other extensions loaded.
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January 17th, 2024, 22:56 #302
How many modules have you got loaded in this test instance?
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January 17th, 2024, 23:03 #303
Many (TM)....
Actually, 91: https://imgur.com/Mmxck4D
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January 17th, 2024, 23:17 #304
As Better Menus looks at all those modules to build out its menu lists can you try closing the Adventure modules that you are not playing and see if that makes any difference?
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January 17th, 2024, 23:49 #305
I just unloaded every module and the problem disappeared.
Looks like I'll have to find a happy medium of which ones to load.
Does the quantity of modules matter, or just their sizes?
My campaign pretty much involved all the 5e Forgotten Realms adventures, so it is nice to have it all loaded up and ready to go.
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January 18th, 2024, 01:49 #306
I was going to suggest unloading the adventures but you are using those. Most people only need 1 or 2 adventures open. My guess is that it is the number of reference manuals that might be causing the issue. Its only a guess.
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January 19th, 2024, 20:35 #307
It should only load that data initially and if the event for modules updated is also triggered. If that is happening that often I could see that being an issue. Tho to be clear, it doesn't update that information until the menu is clicked. It gets the event notice and next time a click is registered on the menu it updates.
What triggers these latency issues, just sitting there moving the mouse and you notice is blinks around? If you can give me some specifics I can see if there are other events I can hook into that indicate that "modules" have been updated. It needs to do this so that it has a correct list of the ref-manuals.
To keep that data current I check during onModuleAdded, onModuleUpdated and onModuleRemoved.Last edited by celestian; January 19th, 2024 at 20:39.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 19th, 2024, 20:50 #308
No matter what I am doing in FGU (same for many extensions and for only Better Menus loaded), there is a brief hiccup every 10 seconds or so where FGU doesn't process any inputs during that ~1/3 second window. It is shown by the dips in 3D processing here: https://i.imgur.com/QbbGJWF.png
This leads to clicking on unintended things when FGU processes clicks made during the lag where ever the cursor is after the lag spike.
Just toggling from Menu to Sidebar in Options with the extension loaded does fix the problem as well not loading the extension in the first place: https://i.imgur.com/hDjJR4b.png
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January 19th, 2024, 21:08 #309
If you have an image open with FX going, it makes it obvious to see when the lag spike happens as the FX freezes momentarily as well.
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January 19th, 2024, 21:30 #310---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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