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  1. #911
    My god! this updated list just saved my life. Thanks again Immortal Supreme Deity of the Scots, Zacchaeus.

  2. #912
    How do I make a 4d6 drop the lowest in a table? Not as a normal command like /die 4d6d1, but in a rollable table.

  3. #913
    Zacchaeus's Avatar
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    Quote Originally Posted by Elihu View Post
    How do I make a 4d6 drop the lowest in a table? Not as a normal command like /die 4d6d1, but in a rollable table.
    There isn’t a way to do that in a table as yet. It can only be done using the /die command.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #914

    Thumbs up Video Comments now with video timestamps!

    Video Timestamps:

    To make these videos more useful and accessible, most of these videos NOW have a video timestamp comment in each post where a video transcript could be retrieved. Only two older videos did not have a video transcript available to create the video timestamps. Happy Gaming Folks!

    ps. If you find any other official videos that critically need video timestamps, please PM me privately here, or in Discord. Provide the URL and maybe a brief reason 'why'.

    Laerun
    (FGA)


    A series of videos each one covering a topic that is a frequently asked question here or on Discord.

    A playlist of videos complimenting the 5e wiki articles can be found here https://www.fantasygrounds.com/forum...277#post685277 (Video Timestamps added in comments.)

    For a set of videos on 5e effects (updated for Unity - previously done for Classic) see here https://www.fantasygrounds.com/forum...177#post654177 (Video timestamps added in comments.)

    If you have suggestions for further videos then post a comment here.

    See here for a set of videos which covers the basic operation of Fantasy Grounds Unity (Video Timestamps added in comments.)

    Video One: How do I get images into my campaign in Unity (UPDATED)
    Video Two: How does the Line of Sight feature work in Unity
    Video Three: How do I set up my Fighter's Fighting Style in Unity (and in Classic)
    Video Four: How do I see monsters when LoS is enabled in Unity
    Video Five: How do I get started with Lost Mine of Phandelver in Unity
    Video Six: How to restrict environmental effects to one area of a map (UPDATED)
    Video Seven: How do I set up effects for Hexblade's Curse
    Video Eight: How do I create and use Power Groups
    Video Nine: How do I Set up effects for racial traits
    Video Ten: How do I add Line of Sight - Part One
    Video Eleven: How do I add Line of Sight - Part Two
    Video Twelve: How do I add Line of Sight - Part Three
    Video Thirteen: New occluders for Unity
    Video Fourteen: Adding spell tokens to a map.
    Video Fifteen: The new import tables feature
    Video Sixteen: Video deleted as it no longer applies post version 4.1
    Video Seventeen: Beta Lighting
    Video Eighteen: V4.1 Ambient lighting
    Video Nineteen: V4.1 Lights
    Video Twenty: V4.1 Token Lights
    Video Twenty-One: V4.1 Token Vision
    Video Twenty-Two: Story Templates revisited
    Video Twenty-Three: New occluder tools
    Video Twenty-Four: The Wild Beyond the Witchlight
    Video Twenty-Five: Using the Templates in Tashas's cauldron of Everything
    Video Twenty-Six: Reference manual Builder
    Video Twenty-Seven: Decals
    Video Twenty-Eight: The rebuilt Character Wizard (UPDATED)
    Video Twenty Nine: Occluders Revisited One
    Video Thirty: Occluders Revisited Two
    Video Thirty One: Occluders Revisited Three
    Video Thirty Two: New Copy/Paste functionality
    Video Thirty Three: A quick video on upcoming features
    Video Thirty-Four Importing and exporting characters (including importing from DnD Beyond)
    Video Thirty Five: Creating a new class in Unity
    Video Thirty-Six: Creating a new Race (including how to import a Race)
    Video Thirty Seven: Using the NPC importer
    Video Thirty Eight: Spelljammer and Vehicles
    Video Thirty Nine: Campaign Management - Basics
    Video Forty: Campaign Management - Editing
    Video Forty One: Campaign Management - Exporting
    Video Forty Two: Managing Campaigns - Technical
    Video Forty Three: Allocating dice types to damage types
    Video Forty Four: New dice control panel
    Video Forty Five: All about grids
    Video Forty Six: Importing text
    Video Forty Seven: Using Notes
    Video Forty Eight: Death Markers
    Video Forty Nine: Death Markers - adding your own
    Last edited by Laerun; December 25th, 2023 at 17:43. Reason: Updated
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    http://www.fantasygroundsacademy.com

  5. #915

    Thumbs up Organized topics by subject (copied to post #2 in this thread))

    Last edited by Zacchaeus; December 28th, 2023 at 15:59. Reason: Updated format
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    http://www.fantasygroundsacademy.com

  6. #916
    While working on a map in FGU, is there a way to lock tokens that have been placed into a layer, so they are "baked" into the map? I have tokens placed but when I export the module and re-open it in another campaign, all of the tokens are gone. I can do it in GIMP but didn't want to re-invent the wheel.
    Thank in advance
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

  7. #917
    Zacchaeus's Avatar
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    Quote Originally Posted by Weepdrag View Post
    While working on a map in FGU, is there a way to lock tokens that have been placed into a layer, so they are "baked" into the map? I have tokens placed but when I export the module and re-open it in another campaign, all of the tokens are gone. I can do it in GIMP but didn't want to re-invent the wheel.
    Thank in advance
    If you place the tokens as stamps in the layers menu then those tokens become part of the map. If you just place tokens by dragging them directly onto the map then they don't become part of the map. So it depends on how you placed the tokens on the image.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #918
    Thanks Zacchaeus, I was afraid you would say that.
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

  9. #919
    Question:

    I run a 2E campaign and last night ran into an issue where (after an update) the party was unable to roll their own initiative. An error popped up on their end whether the players used the initiative button from their action tab in the character sheets or from the initiative spot within the combat tracker.

    As GM, I was able to roll the PC initiatives from the combat tracker.

    I made no changes to FG of any kind since the previous game session where it worked normally.

    Has this issue been reported and/or fixed?

    Thank you.

  10. #920
    LordEntrails's Avatar
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    Quote Originally Posted by RESmeCUE View Post
    Question:

    I run a 2E campaign and last night ran into an issue where (after an update) the party was unable to roll their own initiative. An error popped up on their end whether the players used the initiative button from their action tab in the character sheets or from the initiative spot within the combat tracker.

    As GM, I was able to roll the PC initiatives from the combat tracker.

    I made no changes to FG of any kind since the previous game session where it worked normally.

    Has this issue been reported and/or fixed?

    Thank you.
    D&D 2E or a different 2E rule system?

    Things like this are usually due to extensions not being updated. But we will need to know more. Bug reports are asked to be placed in their own threads, usually in the sub-forum for the specific ruleset. You can see the link in my signature for troubleshooting advice as well as the type of info that you can add to your report so we can best help you.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

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