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  1. #451
    Quote Originally Posted by Bonkon View Post
    Good Day All
    I have been trying to figure out how to set this for Phantasmal Killer. It allows a save at the end of the targets turn or suffer 4d10 psychic damage. I can get the save so it removes it if successful but if I try to add damage it rolls the save and the damage together.
    I have the first part as:
    Phantasmal Killer; SAVEE: [SDC] INT (R);
    Which works perfectly, but any combination I try for the damage either does not roll or just rolls along with the save.
    Any ideas? Thanks
    The following works as intended.
    Code:
    Phantasmal Killer; SAVEE: [SDC] INT (R); SAVEDMG: 4d10 psychic
    I'm not sure what else you have tried.

  2. #452

    Join Date
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    Good Day rhagelstrom
    Thanks! I am positive I tried the SAVEDMG but apparently not. Once I input it as you showed it worked perfectly.

  3. #453
    Is there any way to remove an effect automatically when the actor is healed?

    It looks like it works for damage: DMGRT - REMOVE effect when the Actor takes damage.

    Some new MCDM Flee Mortals Monsters apply a debuff on hit that is removed if the target takes any healing.

    If this is something that gets developed, there might be use cases for not just any healing but healing of a specified amount, magical, etc.

    Love this extension!

    Thanks!!

  4. #454
    I feel like I'm just missing something obvious, but is there a way to affect the change state cycler just from text of an effect in the combat tracker?

    I want something like this to drag onto the target, with the SDS to have the effect removed at the start of the turn of the source:

    "Chill touch (cantrip) [R] [RNG: 120] [S] [ATK: +5] [DMG: 2d8 necrotic] [EFF: Can't regain hit points; SDS]"

    Thanks much!

  5. #455
    Quote Originally Posted by mattvictim View Post
    I feel like I'm just missing something obvious, but is there a way to affect the change state cycler just from text of an effect in the combat tracker?

    I want something like this to drag onto the target, with the SDS to have the effect removed at the start of the turn of the source:

    "Chill touch (cantrip) [R] [RNG: 120] [S] [ATK: +5] [DMG: 2d8 necrotic] [EFF: Can't regain hit points; SDS]"

    Thanks much!
    Not obvious. If you want to type into the NPC CT sheet directly It'd be something like

    Chill touch (cantrip) [R] [RNG: 120] [S] [ATK: +5] [DMG: 2d8 necrotic] [EFF: Can't regain hit points; (S:SDS)]

  6. #456
    Thanks so much! This is perfect for adding effects like this to NPC records with "Chat Effects & NPC Variables" extension, or directly in the combat tracker on the fly.

  7. #457
    Version Update: 5.20
    Feature: Conditional operator HP - True if the actor has hit points that are greater/less than the operation.
    Fixed: ATKCADD missing from documentation.
    Conditional operators support both >=,<= and =<,=>.

  8. #458
    I'm trying to translate this into an effect in an NPC stat block (thanks to "Chat Effects & NPC Variables" extension)... I can get everything to work except removing the effect upon first use. Any suggestions?

    "On a failure, the creature has disadvantage on the next attack roll or ability check it makes until the end of its next turn."

    [EFFECT] DISATK; DISCHK; (S:RE)

    Thanks much!

  9. #459
    Quote Originally Posted by mattvictim View Post
    I'm trying to translate this into an effect in an NPC stat block (thanks to "Chat Effects & NPC Variables" extension)... I can get everything to work except removing the effect upon first use. Any suggestions?

    "On a failure, the creature has disadvantage on the next attack roll or ability check it makes until the end of its next turn."

    [EFFECT] DISATK; DISCHK; (S:RE)

    Thanks much!
    Roll would be (A:ROLL)
    If you want to use RE that will require a duration to also be set.

  10. #460
    MrDDT's Avatar
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    Quote Originally Posted by mattvictim View Post
    I'm trying to translate this into an effect in an NPC stat block (thanks to "Chat Effects & NPC Variables" extension)... I can get everything to work except removing the effect upon first use. Any suggestions?

    "On a failure, the creature has disadvantage on the next attack roll or ability check it makes until the end of its next turn."

    [EFFECT] DISATK; DISCHK; (S:RE)

    Thanks much!
    For this one you going to want both, 1 round duration, S:RE, and A:ROLL it looks like.
    -MrDDT
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